Developer: Turtle Rock Studios Publisher: Warner Bros. Games
No strangers to the game, Method once again created high-end cinematics for the Back 4 Blood franchise. In the latest Back 4 Blood expansion, 'River of Blood,' Method's Real-Time group worked closely with Turtlerock Studios from conception to final post-work, providing VFX/CG work in both the intro and outro cinematics for the wildly popular first-person co-op shooter game.
"We're creative partners in this project," says Method Real Time's Executive Creative Director Sam McGlynn. "You could think of us as a creative agency and production company all in one." Method Real-Time worked using Epic Games' Unreal Engine to create incredibly lifelike cinematics, where players act as "cleaners" to battle zombies, save civilians, and attempt to preserve civilization. They built wireframe previsualization versions, enhanced game assets, and created new cinematic-specific virtual environments to direct the motion, capture elements, and finish the short films.
CG Supervisor:
Michael Ferraro
Editor:
Marcus McSherry
Sr. Production Coordinator:
Tracey Carpenter
Production Coordinator:
Sharon Shen
Technical Art Supervisor:
Tanner McQueen
Technical Artist:
Derek Brouwer
Environment Artist:
Jeff Scott
Real Time TD:
Warren Wang
Sr. Modeler:
Cemre Esen
Sr. Unreal TD:
Victor Li
Sr. Unreal Artist:
Eugene Flormata
Unreal Generalist:
Adam Butler
Generalist:
Aaron Ross
Jr. Generalist:
Nick Scott
Rigger:
Justin Barcellos
Alexandre Fernandes
Animation Director:
Jason Tavares
Art Director:
Mateus Kurzhals
Executive Producer:
Karina Partington
Producer:
Fan Yu
Executive Creative Director:
Sam McGlynn
Creative Director:
Sean Horne
Lead Animator:
Anthony Sparapani
Sr. Animator:
Greg Bekken
Technical Animator:
Sascha Kavangh-Sommerer
Animator:
Andres Asperin
Robert Yau
Jr. Animator:
Andrew Chranowsky
Ryan French
Lighter:
RJ Draper
Anuj Patil
Asset Lead:
Ali Bordbar