Client: Meta Quest Director: John Likens Production Company: Standard
To introduce the world to Asgard’s Wrath 2, Method Studios partnered with BBDO and META to create a 30 second spot, which forms part of a multi-channel campaign. The main film heroes the immersive journey of Meta Quest 3; the protagonist slides the headset on and is catapulted into the exciting action of Asgards Wrath 2, dodging monsters in a faraway desert land with the trickster god Loki looming over them, trying to disrupt reality.
To achieve the final result, Method enlisted all its creative disciplines, which in turn helped to successfully merge Live Action, VFX, and Real-Time animation. Working closely with Meta and the game developers, Method were able to up-rez the game assets to film quality and bring them to life in real time using Unreal Engine to create the stunning cinematic game visuals.
Meta Quest 3 is Meta’s best VR device yet; boasting unrivaled graphics, a new Mixed Reality mode that brings the action to you and over 500+ immersive titles—including Asgard’s Wrath 2, the first triple “A” rated Virtual Reality RPG ever.
As Asgard’s Wrath 2 is all about disruption, the teams also brought Loki’s mischief into the real world, opening one of Loki’s mysterious glowing portals right outside of the upcoming Phoenix & Golden State game—interrupting one of the most anticipated NBA moments of the year (2.5m estimated viewers) to put Asgards Wrath 2 and Meta Quest 2 right in the center of cultural conversation.
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MANAGING DIRECTOR
Jesse Kurnit
EXECUTIVE PRODUCERS
Hayley Wallach + Julia Paskert
VFX SUPERVISORS
Ivan Guerrero, Brian Dinoto, Christina Faraj
REAL TIME EXECUTIVE PRODUCER
Karina Partington
SENIOR PRODUCER
Aiste Akelaityte
SENIOR VFX PRODUCER
Christopher Lewis
VFX PRODUCERS
Kyle Fader + Joseph Hobaica
REALTIME PRODUCER
Fan Yu
SENIOR REALTIME PRODUCTION COORDINATOR
Tracey Carpenter
SENIOR PRODUCTION COORDINATOR
Juliann Barbella
PRODUCTION COORDINATORS
Olivia Vitagliano + Ethan Samuel
EXECUTIVE CREATIVE DIRECTOR
Johnny Likens
CREATIVE DIRECTOR, GAMES
Sam McGlynn
VFX SUPERVISORS
Ivan Guerrero