The Creature Supervisor is responsible for the smooth running of the rigging and technical animation pipeline for a project. Experience in creature technology development, efficient rigging, anatomy knowledge, creature simulation (cloth, hair, fur, muscle, skin) and facial rigging is required.
You will be supervising Rigging and Techanim teams, while working closely with the Modelers, Animators, Groomers, CG Supervisors and the production team. This will require maintaining existing technology, integrating third-party technology, and designing and implementing all-new, proprietary technology. This is a broad role which encompasses many departments and disciplines, including but not limited to: modeling, texturing, groom, rigging, techanim and animation.
The Creature Supervisor would also be designing the setup for animation and simulation purpose with the best performance while making sure that what the team produce meets the production need and quality standards within the allowed timeframe.
The Creature Supervisor should be comfortable managing teams (including interviewing, scheduling, and mentoring artists) but also very hands-on in producing work. He or she is also required to develop a deep understanding of the studio pipeline, and guide the team to work within it. When diving into development work, The Creature Supervisor is expected to foresee the show need continue innovate with best approach and workflow for the benefit of the show and the studio.