As a Crowd TD at Method Studios, you will be responsible for creating photorealistic crowds using Golaem, in Maya. You’ll be a rockstar with advanced knowledge of crowd simulation and layout, as well as a good understanding of how to manage large data sets and complex renders. As crowd TD, you’ll be naturally detail oriented and able to handle large data sets associated with crowd rendering. This is not a position well-suited to someone who considers themselves specifically an “artist” but is more suitable to someone who considers themselves a “technician” or “craftsperson”.
Use Method's Maya/Golaem crowd system to design, create, and implement show specific crowd layouts, QC, and supply to lighting;
Have an advanced ability to organize and maintain data, as crowd shots are often complex;
Work within the Method pipeline to publish assets, tools, and scripts as prescribed;
Manage disk space to fit within quota;
Follow the creative direction of the production communicated by your supervisors;
Display the ability to work in a team environment under tight deadlines;
Solve technical problems, and/or communicate effectively to the crowd department.
Minimum three years’ experience in a similar role;
Strong knowledge of Maya;
Knowledge of Golaem, or another crowd software (Massive, Houdini, etc);
Good artistic skills;
Demonstrable ability to communicate creative and technical thoughts and ideas;
Ability to take directions and adaptable to change;
Skill at improvising and problem-solving.
Knowledge of motion editing software, Motionbuilder;
Experience in motion capture;
Linux and Windows experience;
Tool building and scripting knowledge (Python, hscript, mel, bash);
Knowledge of Nuke.