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This fantastical film is the 3D follow up to the 2008 hit Journey to the Center of the Earth which of course is loosely based on the famous Jules Verne novel. No longer do the fans of this tale need to rely on their imagination, as both magical and sometimes terrifying creatures and landscapes are brought to life more than ever before, thanks to the wonders of modern VFX technology.

Method Studios Vancouver was tasked with the creation of 65 shots which included multiple ‘Lost Island’ environments such as a spooky bridge, tree-house and the ruins of Atlantis. In addition, several CG creatures were created such as a giant centipede and butterflies which provided a fun and challenging project for the animation team.

Two of the most VFX intensive sequences were the ‘Valley Reveal’ which entailed creating a massive tropical island valley, complete with extraordinary geological formations, and the ‘City of Atlantis’ which was a 3D build of ancient ruins overrun with plant life and flooding water. Stereo renders were required throughout Method’s delivered shots.

Mark Breakspear acted as Method’s VFX Supervisor on the project and talks about the challenges of making the unreal look real and his attention to detail within the environments: “The most complex work was in the island environments. The director wanted a place that looked real, but wasn’t like a real place that existed on Earth. We had to find the balance between those two opposites which required careful crafting. Every inch of the environment had to feel real and alive. Every tree moves in the wind and we added waterfalls with prismatic effects coming off the spray, the rocks glisten in the humid atmosphere and there are birds and butterflies everywhere. We even had the correct types of vegetation at different altitudes on the slopes of the mountains. This all helps sell in the idea that while the audience is looking at something out of this world – it’s still believable.”


  • Stereo
  • Characters
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