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Description

Look Development Artist

Summary:

The Look Development Artist works with the Look Development Lead or Supervisor to define all the technical and creative aspects needed to create the appearance for CG assets for a particular project. The Look Development Artist should be able to use a variety of methods and renderers to satisfy a production’s creative needs.

Responsibilities:

  • Work with the show supervisors to create final looks, templates and materials for CG characters and environments to be used in production and interpret artistic direction from Supervisors.
  • Working with  the lead of supervisor of a show, define shader requirements, creating shader networks in Maya and Houdini, modifying shader parameters, applying texture maps, and iteratively refining the look to accomplish the art direction goals and integrating solutions into production pipeline.
  • Participate as a team member in determining various design and technical solutions; provides feedback to other team members of the production.
  • Setup scene templates for Lighters and run shots under guidance of Lighting Supervisor.
  • Work closely with texture artists to create necessary texture maps for application to creatures, props and environments
  • Work closely with grooming artists and technical animators to create fur, hair, or cloth rigs for application to creatures, props and environments
  • Write and/or modify custom shaders, define standard render passes for a project
  • Work closely with Lead Lighting TD's and supervisors to ensure that all assets work within the scope of lighting & color pipeline requirements.
  • Work with a team of artists in a hands-on capacity to ensure technically and artistically proper implementation of look developed assets
  • Keep other supervisors apprised of issues arising in pre-production and shot production and offer creative solutions to those issues.

Qualifications:

  • 3+ years production experience in feature film VFX, 5+ years preferred.
  • Experience in photo-real material/surfacing look development in visual effects production.
  • Experience in shot lighting and finaling.
  • Experience with fur and hair grooming and cloth simulation
  • Superior eye for light, shade, color, and detail in creating photo-real shaders and materials.
  • A passion for highly detailed work on a mix of characters, hard-surface assets and environments.
  • Able to create photorealistic textures from reference and clean UV layouts
  • Ability to balance quick turnaround with achieving a high degree of aesthetic quality.
  • Be willing to share knowledge and experience with others
  • Must possess strong initiative, excellent communication, time management and problem-solving skills.
  • Must be able to work in a collaborative environment, taking direction positively from the Leads and Supervisors while keeping production staff updated on progress and scheduling conflicts.
  • Must have advanced experience with Autodesk Maya, Mental Ray, Adobe Photoshop and a variety of rendering technologies.
  • Must have experience modifying shading network GUI's and defining templates for other artists.
  • Familiarity with zBrush, Mudbox, Crazy Bump, Mari or other texture and normal/displacement map generation is a plus.
  • Experience with Maya hair, Yeti, Shave and a Haircut, and nCloth an asset
  • Possess familiarity with asset management systems and procedures.
  • Experience with shader programming for Mental Ray and / or Renderman (RSL, Slim templates, etc.) and scripting/programming languages (python, MEL, PERL, C, C++) is a plus.
  • Linux experience preferred
  • TriPlanar and camera projection experience a plus

Apply online


CG Supervisor

The CG Supervisor will ensure the throughput of shots to completion via client approval, and maintain a functioning environment where the artists and client can focus on performance without technical hindrance.

Responsibilities and Duties:
  • working in conjunction with the VFX Supervisor, Producer, and Production Manager to develop a strong and flexible CG pipeline
  • working with the Project Coordinator and Producer to facilitate the scheduling of artists and resources
  • working with the VFX Supervisors to provide artistic and technical notes to the team
  • developing, maintaining, and/or approving 3D techniques
  • providing team-building by developing structure
  • leading artists, while delegating roles and responsibilities
  • following CG elements from concept through to final comp, overseeing all elements created by the CG team
  • conducting industry research and development
  • designing, executing, and managing high-level CG for use in final compositing through a team, reporting progress to the VFX Supervisor
  • may also be called upon to work "on the box" as the lead artist as show size and needs require

Qualifications: 


Visual targets and quality
  • addresses the body of work arriving from scanning. Previews for initial color-correction requirements and initial shot composite requirements
  • monitors shot continuity in all aspects of quality control, including final color-correction for timely delivery
Team Training
  • ensures leads are fluent with production techniques
  • defines crew training plans with leads
  • oversees training of new team members
  • conducts one-on-one training with team members
Team Guidance
  • facilitates production needs of every team member
  • guides and mentors team members
  • maintains team morale
R&D
  • tests new techniques and technology as necessary
  • helps leads and crew develop "one-off" techniques as necessary
Scheduling and daily work
  • makes shot deliveries with Producer and Coordinator
  • monitors resources, throughout each day, and delegates work priorities based on fluctuations in schedule and shot progress
  • oversees the management of the resource workload
  • monitors the render queue and reviews previous night logs for deviance on a daily basis
  • reviews progress of shots for film-out on a daily basis, and approves shots as ready for film-out when the criteria are met
  • assisting with notes and archives if necessary
Software knowledge
  • should have good working knowledge utilizing Maya, VRay, Houdini, and Mantra in a Linux environment
  • working knowledge of Massive, Mari, and Syntheyes a plus


Apply online


Modelling & Texture Artist - Senior

Reporting to the CG or VFX Supervisor, the CG Generalist will model, texture, do basic animation work, create particle and dynamic FX, light and render as required in the assigned timeframe as outlined by the Supervisor.  The position requires a high degree of technical skill and artistic judgement. The CG Generalist should have the ability to serves as a key front-line representative of the company and able to be able to deal directly with clients in challenging situations. Accordingly, a professional demeanour and diplomacy are important.

 

 

Duties

 

·       Create models (characters, sets and props) as assigned

·       Texture models (characters, sets and props) as assigned

·       Complete assigned tasks in a timely manner

·       Ensure all working files are efficiently organized

·       Follow Supervisor directions, ensuring assets created are accurate and effective

·       Fully comprehend the requirements on the designs thereby creating assets true to their designs

·       Create and modify assets by following the creative direction of the production

·       Interact with production team in a positive manner

·       Report technical problems and potential problems to Supervisors in a timely fashion

·       Must work within the Method pipeline and publish tools, renders and scripts as prescribed

·       Must manage his/her disc space to fit within quota

·       Must create systems that minimize resource use, (render times, disc space, etc)

 

 

Qualifications

 

·       2 – 3 years in film VFX experience

·       Knowledge of Mudbox or 3D Coat, zbrush knowledge also useful

·       Good knowledge of displacement map and normal map generation

·       Knowledge of one or more high-end 3D software packages such as Maya or Houdini

·       Knowledge of Adobe Photoshop and/or Gimp

·       Good knowledge of polygonal geometry modeling

·       Good knowledge of material creations and texturing

·       Good knowledge of basic expression setup

·       Good knowledge of lighting and rendering

·       Good general animation skills

·       Ability to multi-task and prioritize

·       Excellent team player

·       Excellent file management skills

·       Good communication skills

·       Linux experience preferred

Apply online


Rigging Lead

The Rigging Lead is responsible for the smooth running of the rigging pipeline, working closely with the Rigging Supervisor. This will require maintaining existing technology, integrating third-party technology, and designing and implementing all-new, proprietary technology. This is a broad role which encompasses many departments and disciplines, including but not limited to: modeling, texturing, rigging, creature FX, (including at least fur, cloth, soft-body deformations), and animation. 

 

The Rigging Lead is expected to have a holistic view of the pipeline and be able to design or help design and maintain a smooth and efficient pipeline for rigging photorealistic CG assets, and leading/mentoring other riggers.

 

The Rigging Lead will work collaboratively with the leads of many other departments. He or she must have a strong understanding of CG pipelines and production methods and a strong management style with excellent organizational and artistic skills. He or she must also be able to work with the global teams of the other Method facilities and attend meetings regularly. Occasional travel to other Method locations might be required.

The Rigging Lead will work closely with the Rigging and Animation Teams to ensure that the productions’ needs are understood and met, and that animators have fast, efficient, intuitive puppets.

 

The Rigging Lead should be comfortable managing teams, (including interviewing, scheduling, and mentoring artists).  He or she is also required to develop a deep understanding of the studio pipeline, work within it, and ensure that his/her artists are doing the same.

Responsibilities and Duties

·         Creating and maintain a strong, reliable, efficient Rigging pipeline

·         Maintain a close working relationship with the Rigging & Animation Teams

·         Act as a bridge between the Creature Team and the various productions

·         Work with other locations on global rigging projects

·         In conjunction with the studio’s scheduling team, manage rigging department and staff

·         Manage software and tools development

·         Critiquing artists' work

·         Using tools and software developed in-house, proprietary tools, or off-the-shelf software, help create photo-realistic creatures

·         Must be adept at balancing the creation of final renders for shots with building/maintaining systems for creating shots

·         Must work within the studio pipeline and publish tools and scripts as prescribed

·         Must follow the creative direction of the production communicated by his/her supervisors

·         Will need to balance creative requests with the resources available

·         Ability to work in a team environment under tight deadlines

Qualifications

·         Minimum five years experience as a Rigging Lead

·         Expert knowledge of Maya

·         Tool building and scripting knowledge an asset

·         Knowledge of other packages an asset:  Motion Builder and Houdini in particular

·         Experience with proprietary software

·         Knowledge motion capture techniques and software

·         Excellent  artistic skills

·         Some scripting skills an asset

·         Demonstrable ability to communicate creative and technical thoughts and ideas

·         Able to take directions and adaptable to change

·         Good at improvising and problem-solving

·         Linux experience preferred

Apply online


Rigging Supervisor

The Rigging Supervisor is responsible for the smooth running of the rigging pipeline. This will require maintaining existing technology, integrating third-party technology, and designing and implementing all-new, proprietary technology. This is a broad role which encompasses many departments and disciplines, including but not limited to: modeling, texturing, rigging, creature FX, (including at least fur, cloth, soft-body deformations), and animation. 

 

The Rigging Supervisor is expected to have a holistic view of the pipeline and be able to design or help design and maintain a smooth and efficient pipeline for rigging photorealistic CG assets. 

 

The Rigging Supervisor will work collaboratively with the leads of many other departments. He or she must have a strong understanding of CG pipelines and production methods and a strong management style with excellent organizational and artistic skills. He or she must also be able to work with the global teams of the other Method facilities and attend meetings regularly. Occasional travel to other Method locations might be required. The Rigging Supervisor will work closely with the CG and Animation Teams to ensure that the productions’ needs are understood and met, and that animators have fast, efficient, intuitive puppets. 

 

The Rigging Supervisor should be comfortable managing teams, (including interviewing, scheduling, and mentoring artists).  He or she is also required to develop a deep understanding of the studio pipeline, work within it, and ensure that his/her artists are doing the same.

Responsibilities and Duties

·         Create and develop fast elegant character rigs using Maya and select proprietary tools

·         Work with Modeling and Animation departments to facilitate articulate realistic appealing characters

·         Integration of characters and rigs into the production pipeline

·         Create User Interfaces and tools to assist animators

·         Work in partnership with R&D programmers, Animators, and Lighting tds to ensure shots are delivered to the very highest standard

·         Provide support to character rigs throughout production

·         Develop long-term strategies to automate character production

·         Collaborate with rigging supervisors from Method's international facilities to share ideas and ensure standards and consistency

 Qualifications

·         Minimum 5 years work experience in Feature film/broadcast VFX production, with 2 or more years supervising

·         Solid knowledge of rigging systems

·         Comprehensive knowledge of Maya

·         Provide reel, demonstrating both control systems and complex deformations

·         Solid time and project management skills - accessibility and willingness to collaborate is a must

·         Thorough understanding of techniques and technologies relating to character rigging and animation comprehension of core principles relating to rigging

·         Excellent understanding of anatomy, structure, dynamics, and character motion

·         Good understanding of the entire visual effects process, from shooting to modeling to texturing, animation and rendering

·         MEL and Python programming essential

·         Maya API C++ programming also a plus

Apply online


VFX Supervisor

Visual Effects Supervisor

 

 

Description:

 

The Visual Effects Supervisor is responsible for the design and execution of visual effects work on a given project. This can include both on set supervision for acquisition of plates and elements and supervision of the shot work through post production.

In conjunction with the Visual Effects Producer, the Visual Effects Supervisor is responsible for the management and successful completion of the project. The Supervisor’s input will be required for issues such as artist performance and team selection, liaising with the overall project supervisor, producer, or director as required, scheduling of effects production, and estimating/bidding new work.

The Visual Effects Supervisor will also play an important role in the sales efforts for new potential projects. This could include script reading and breakdown, project time/budget estimation, attending first contact meetings and conference calls with potential clients and being able to speak definitively and clearly about the studio’s abilities, resources and culture.

 

 

Duties:

 

  • VFX supervision as required (On set / In house through post)
  • Maintain creative relations with given clients; establish strong client confidence
  • Bid shots, flag overages On set/ through post
  • Outline show requirements involving team size, team strengths, & resources
  • Outline show pipeline procedure if unique to given show
  • Communicate show expectations with VFX artists
  • Communicate creative and technical input for shot design & completion with VFX artists while maintaining Director’s vision and working within budget.
  • Communicate Director’s feedback
  • Supervise VFX artists as needed, in coordination with the VFX Producer for given project
  • Oversee all aspects for body of FX shots throughout post from start to finish
  • Delegate appropriate tasks to applicable artists
  • Monitor shot tracker data
  • Update senior management to show status weekly

 

Apply online


Creature TD

This will require maintaining existing technology, integrating third-party technology, and designing and implementing all-new, proprietary technology. This is a broad role which encompasses many departments and disciplines, including but not limited to: modeling, texturing, rigging, creature FX, (including at least fur, cloth, soft-body deformations), and animation. 

 

The Creature TD is expected to have a holistic view of the pipeline and be able to design or help design and maintain a smooth and efficient pipeline for rigging photorealistic CG assets. 

 

The Creature TD will work collaboratively with the leads of many other departments. He or she must have a strong understanding of CG pipelines and production methods and a strong management style with excellent organizational and artistic skills. He or she must also be able to work with the global teams of the other Method facilities and attend meetings regularly. Occasional travel to other Method locations might be required. The Rigging Supervisor will work closely with the CG and Animation Teams to ensure that the productions’ needs are understood and met, and that animators have fast, efficient, intuitive puppets. 

Responsibilities and Duties

·         Create and develop fast elegant character rigs using Maya and select proprietary tools

·         Work with Modeling and Animation departments to facilitate articulate realistic appealing characters

·         Integration of characters and rigs into the production pipeline

·         Create User Interfaces and tools to assist animators

·         Work in partnership with R&D programmers, Animators, and Lighting tds to ensure shots are delivered to the very highest standard

·         Provide support to character rigs throughout production

·         Develop long-term strategies to automate character production

·         Collaborate with rigging supervisors from Method's international facilities to share ideas and ensure standards and consistency

 Qualifications

·         Minimum 5 years work experience in Feature film/broadcast VFX production, with 2 or more years supervising

·         Solid knowledge of rigging systems

·         Comprehensive knowledge of Maya

·         Provide reel, demonstrating both control systems and complex deformations

·         Solid time and project management skills - accessibility and willingness to collaborate is a must

·         Thorough understanding of techniques and technologies relating to character rigging and animation comprehension of core principles relating to rigging

·         Excellent understanding of anatomy, structure, dynamics, and character motion

·         Good understanding of the entire visual effects process, from shooting to modeling to texturing, animation and rendering

·         MEL and Python programming essential

·         Maya API C++ programming also a plus

Apply online


Senior Systems Engineer

The primary focus of the Systems Engineer role is in systems architecture and infrastructure engineering. The candidate will require expertise in systems administration and architecture along with foundational programming ability. Candidate will work to implement and improve the existing in-house infrastructure, as well as integrate and maintain various third-party systems and products. Candidates will contribute to the design of future architecture in addition to evaluating and integrating third-party solutions for hardware, software, and workflow for maintenance of operations across a multi-site world-class post and visual effects facility.


Responsibilities and Duties

·         Systems installation, configuration and operation

·         Core network service (LDAP, DNS, Firewall, etc.) installation and administration:

o   Hardware integration and deployment

o   Software installation

o   Configuration management (Puppet)

o   Networking

o   Incident response and management

o   Security

o   Setup and installation of Linux and open-source extension packages

·         Develop internal systems tools and utilities for operating, monitoring, and reporting on studio infrastructure availability and utilization

·         Develop and maintain high-level digital security standards required in a post-production environment

·         Develop and maintain written operational procedures for routine processes

·         Extensive experience with large NAS storage solutions greater than 1 petabyte.

·         Extensive experience with tape backup solutions including tape libraries

·         Administer servers and network services: LDAP, NIS, AD, DNS, DHCP, NFS

·         Administer network switches, network storage and associated tape backup system, Virtual Server Infrastructure, Databases, User accounts, Email technologies, Firewall, Internet and Digital Security, User support and troubleshooting

·         Analyze and tune systems for performance, throughput, resource utilization, high availability, and scalability

·         Evaluate system components, software, networking infrastructure and hardware peripherals for reliability, performance, scalability and security

·         Research in order to maintain a working knowledge of relevant hardware and software applications, including emerging technologies

·         Evaluate business requirements and make recommendations on systems design and hardware purchases to fulfill business needs


Qualifications

o   Bachelors in Computer Science, Information Systems or comparable professional experience

o   Minimum 4-years’ experience in a professional systems engineering environment

o   Advanced knowledge of Linux server and desktop environments

o   Solid knowledge of OSX and Windows platforms

o   Programming experience with at least one of Python, Bash, C/C++, Java or similar

o   Experience building and operating high availability and high scalability computing systems

o   Experience with VMware or OpenStack virtual infrastructures

o    Knowledge of SQL databases: MySQL, PostgreSQL, MongoDB

o   Ability and desire to learn new technologies as required

o   Ability to solve problems unsupervised and recommend proactive technical solutions

o   Positive can-do attitude combined with the ability to work under pressure to meet deadlines

o   Excellent communication and organizational skill with strong attention to detail

o   Optional Skills that would be a plus:

o   Experience working in Film, TV, and/or post-production industry

o   Experience in the installation, configuration, and troubleshooting of software packages including: Maya, Houdini, Nuke, Massive, RenderMan, Vray, Mental Ray, Mari, SynthEyes, PFTrack, Silhouette, Flame, Flare, Smoke, RV, and Hiero

o   Experience related to disaster recovery, business continuity, backup systems, tape libraries, SAN, and NAS knowledge

 

Apply online


Pipeline Lead - 2D

Method pipeline leads help shape the evolution of our technologies and workflows to enable productions to work more quickly and efficiently. The 2D Pipeline Lead has purview over everything within the 2D realm. This includes broadly:

  • Compositing (Nuke / Flame)

  • Rotoscoping

  • Digital Matte Paint

  • Editorial

  • Color / OCIO

  • Ingestion / Delivery

Responsibilities

  • Lead all projects withing the 2D area of the pipeline.

  • Meet with 2D department leadership to identify issues and discuss priorities.

  • Meet weekly with Head of Software and Project Manager for site to prioritize and schedule 2D development tasks.

  • Openly communicate schedule to software department and 2D production leadership.

  • Run regular "stand-up" meetings with developers for active development projects to confirm expected progress and identify issues.
  • Work with developers to standardize central libraries.

  • Architect, design, and plan software development.
  • Guide other developers in building and implementing complex projects.
  • Amend department standards over time based on needs.
  • Get involved in code reviews and process pull requests.
  • Provide point-of-contact from show pipeline support about 2D pipeline.

  • Meet one-on-one with each 2D developer on a regular basis to provide and receive feedback.

  • Work with developers to setup demos and communicate updates, new tools, and bugs to all of production.

  • Quarterly travel to other Method sites to meet with developers and users.

Qualifications

Minimum qualifications:

  • Computer Science degree or equivalent practical experience.
  • 5 years of experience in VFX development.
  • 5+ years of Python experience.
  • In-depth experience with The Foundry's Nuke.
  • Strong written and verbal communication skills.
  • Expertise in VFX color pipeline process.

Preferred qualifications:

  • Experience working directly with production teams.
  • Familiarity with other VFX applications (RV, Flame, Avid, Maya, Houdini).
  • Familiarity with render farm software.
  • Experience leading development teams.
  • Expertise in C++ and shell scripting.
  • Warm, welcoming personality.

Apply online


Pipeline Lead -- 3D Front End

Method pipeline leads help shape the evolution of our technologies and workflows to enable productions to work more quickly and efficiently. The 3D Front End Pipeline Lead has purview over everything within the 3D Front End realm. This includes broadly:

  • Modeling
  • Animation
  • Crowds
  • Layout
  • Tracking / Matchmoving
  • Technical Animation
  • Cloth
  • Hair Groom and Simulation

Responsibilities

  • Lead all projects withing the 3D Front End area of the pipeline.

  • Meet with 3D Front End department leadership to identify issues and discuss priorities.

  • Meet weekly with Head of Software and Project Manager for site to prioritize and schedule 3D Front End development tasks.

  • Openly communicate schedule to software department and 3D Front End production leadership.

  • Run regular "stand-up" meetings with developers for active development projects to confirm expected progress and identify issues.
  • Work with developers to standardize central libraries.

  • Architect, design, and plan software development.
  • Guide other developers in building and implementing complex projects.
  • Amend department standards over time based on needs.
  • Get involved in code reviews and process pull requests.
  • Provide point-of-contact from show pipeline support about 3D Front End pipeline.

  • Meet one-on-one with each 3D Front End developer on a regular basis to provide and receive feedback.

  • Work with developers to setup demos and communicate updates, new tools, and bugs to all of production.

  • Quarterly travel to other Method sites to meet with developers and users.

Qualifications

Minimum qualifications:

  • Computer Science degree or equivalent practical experience.
  • 5 years of experience in VFX development.
  • 5+ years of Python experience.
  • In-depth experience with Autodesk Maya.
  • Strong written and verbal communication skills.

Preferred qualifications:

  • Experience working directly with production teams.
  • Familiarity with other VFX applications (RV, Flame, Avid, Nuke, Houdini).
  • Familiarity with render farm software.
  • Experience leading development teams.
  • Expertise in C++ and shell scripting.
  • Warm, welcoming personality.

Apply online


Pipeline Lead -- 3D Rendering / FX

Method pipeline leads help shape the evolution of our technologies and workflows to enable productions to work more quickly and efficiently. The 3D Rendering / FX Pipeline Lead has purview over everything within the 3D Rendering / FX realm. This includes broadly:

  • Texture

  • Look Development

  • Lighting

  • FX

Responsibilities

  • Lead all projects withing the 3D Rendering / FX area of the pipeline.

  • Meet with 3D Rendering / FX department leadership to identify issues and discuss priorities.

  • Meet weekly with Head of Software and Project Manager for site to prioritize and schedule 3D Rendering / FX development tasks.

  • Openly communicate schedule to software department and 3D Rendering / FX production leadership.

  • Run regular "stand-up" meetings with developers for active development projects to confirm expected progress and identify issues.
  • Work with developers to standardize central libraries.

  • Architect, design, and plan software development.
  • Guide other developers in building and implementing complex projects.
  • Amend department standards over time based on needs.
  • Get involved in code reviews and process pull requests.
  • Provide point-of-contact from show pipeline support about 3D Rendering / FX pipeline.

  • Meet one-on-one with each 3D Rendering / FX developer on a regular basis to provide and receive feedback.

  • Work with developers to setup demos and communicate updates, new tools, and bugs to all of production.

  • Quarterly travel to other Method sites to meet with developers and users.

Qualifications

Minimum qualifications:

  • Computer Science degree or equivalent practical experience.
  • 5 years of experience in VFX development.
  • 5+ years of Python experience.
  • In-depth experience with Autodesk Maya and SideFX Houdini.
  • Strong written and verbal communication skills.

Preferred qualifications:

  • Experience working directly with production teams.
  • Familiarity with other VFX applications (Mari, RV, Flame, Avid, Nuke).
  • Familiarity with render farm software.
  • Experience leading development teams.
  • Expertise in C++ and shell scripting.
  • Warm, welcoming personality.

Apply online


Pipeline Lead -- Information Systems

Method pipeline leads help shape the evolution of our technologies and workflows to enable productions to work more quickly and efficiently. The Information Systems Pipeline Lead has purview over everything within the Information Systems realm. This includes broadly:

  • Timecard integration

  • HR production reports

  • Production web framework / UIs

  • Time logging

  • Artist and resource scheduling tools

  • Forecasting tools for resources

  • Web UIs for show creation, show archival

  • Data backup and recovery tools

  • Web development

Responsibilities

  • Lead all projects withing the Information Systems area of the pipeline.

  • Meet with Information Systems department leadership to identify issues and discuss priorities.

  • Meet weekly with Head of Software and Project Manager for site to prioritize and schedule Information Systems development tasks.

  • Run regular "stand-up" meetings with developers for active development projects to confirm expected progress and identify issues.
  • Work with developers to standardize central libraries.

  • Architect, design, and plan software development.
  • Guide other developers in building and implementing complex projects.
  • Amend department standards over time based on needs.
  • Get involved in code reviews and process pull requests.
  • Provide point-of-contact from show pipeline support about Information Systems pipeline.

  • Meet one-on-one with each Information Systems developer on a regular basis to provide and receive feedback.

  • Work with developers to setup demos and communicate updates, new tools, and bugs to all of production.

  • Quarterly travel to other Method sites to meet with developers and users.

Qualifications

Minimum qualifications:

  • Computer Science degree or equivalent practical experience.
  • 5+ years of Python, C++, or other development experience.
  • Experience with one or more web frameworks.
  • Strong written and verbal communication skills.

Preferred qualifications:

  • Familiarity with VFX applications (Shotgun, RV, Flame, Avid, Nuke, Maya, Houdini).
  • Familiarity with Shotgun or Ftrack.
  • Familiarity with render farm software.
  • Experience leading development teams.
  • Expertise in C++ and shell scripting.
  • Warm, welcoming personality.

Apply online


Technical Animation Supervisor

The Technical Animation Supervisor is responsible for the smooth running of the technical animation (cloth, fur, hair) pipeline for a project, working closely with the Rigging, Technical Animation, and CG Supervisors. This will require maintaining existing technology, integrating third-party technology, and designing and implementing all-new, proprietary technology. This is a broad role which encompasses many departments and disciplines, including but not limited to: modeling, texturing, rigging, creature FX, (including at least fur, cloth, soft-body deformations), and animation. 

The Technical Animation supervisor would also be designing, simulating and delivering elements in shots that involve cloth, hair, fur or other specialist technology. They will work closely with the Rigging and Animation Teams to ensure that the productions’ needs are understood and met, and that the technical animation team have fast, efficient, intuitive puppets.

The Technical Animation Supervisor should be comfortable managing teams, (including interviewing, scheduling, and mentoring artists).  He or she is also required to develop a deep understanding of the studio pipeline, work within it, and ensure that his/her artists are doing the same.

Duties and responsibilities

  • Lead/supervise the team of technical animators to complete projects on time and on budget
  • Work with Model department to ensure geometry being simulated meets Technical Animation needs
  • Work with Rigging and Animation departments to ensure geometry or rigs delivered to Technical Animation meets needs
  • Working with Production, assign technical animation tasks to appropriate artists
  • Apply and simulate clothing, hair or other areas requiring technical animation.
  • Analyze and fix any initial problems found and resimulate as needed.
  • Ensure that geometry delivered to production pipeline meets each department’s needs
  • Develop techniques to ensure the requested animated geometry will integrate into a photorealistic environment.
  • Respond quickly to notes from the VFX/DFX or CG Supervisor(s) before or during dailies to ensure best possible quality is maintained.
  • Research, develop, implement or adapt existing technical animation solution that best fits the show needs with the available resource and prevent problems by communicating early with stakeholders and coming up with solutions that are both efficient and technically sound.
  • Initiate and maintain clear communication with Department Lead / Supervisor regarding project status and potential issues that might arise.
  • Other duties as appropriate to the role and determined by supervisors

 

Qualifications

  • Good working knowledge in a production environment with Maya.
  • Self-sufficient and can manage both his / her own time and needs of the team in order to meet project deadlines.
  • Houdini knowledge a plus
  • Good working knowledge of hair, fur, and cloth simulation software such as Yeti, Shave & a Haircut, Xgen, nCloth, and Marvelous Designer
  • Good working knowledge of rigging and muscle systems on live action feature film or television productions
  • Good understanding of sculpting geometry
  • Character animation experience on live action feature film or television productions
  • Excellent problem solving and communication skills
  • Excellent interpersonal skills with an emphasis on inspired leadership
  • Tracking experience is desirable
  •  A strong sense of self-motivation and ability to work with little supervision
  • Linux scripting experience, especially in Bash/Python is desirable



Apply online


Junior VFX Recruiter

Responsibilities include designing and implementing effective recruitment pipeline, establishing strong partnership with the hiring managers, using creative sourcing techniques, and fostering relationships with our candidates to recruit the best talent for the studio. Further responsibilities include liaising with local education institutions for curriculum and internship engagements.

Duties

  •  Partner with the hiring managers to clearly define the hiring requirements and to strategize on recruitment methods
  • Use “out-of-box” sourcing strategies to ensure consistent access to pool of talents (i.e.) industry parties, career fairs, etc.
  •  Establish effective campus recruitment program.
  • Foster solid relationships with the candidates, industry colleagues, and past employees
  • Manage the recruitment pipeline from screening, interviewing, negotiations, reference checks, and preparing appropriate documents
  •  Maintain applicant-tracking database
  • Liaise with locally identified post-secondary education centers to facilitate the processing of practicum programs and curriculum discussions between them and our studio.
  • Keep up to date with immigration requirements to ensure international candidates qualify for entry to Canada
  • Manage housing and travel requirements for out of province candidates 
  • Assist HR projects as required

Qualifications

  • Excellent organizational, communication and project management skills
  • Experience in high-tech or CG/VFX industry recruiting a requirement a bonus.
  • High energy with ability to easily build rapport
  • Proactive, out-of-box thinker
  • Confident in public speaking
  • Ability to meet deadlines while handling a fluctuating high pressure/high volume work load
  • Solid understanding of the recruitment processes and techniques
  •  Strong contacts within the VFX/CG industry an asset but not required
  • Familiarity with the current employment legislation and immigration laws an asset




Apply online


Houdini FX TD - Seniors/Leads

Duties

– Design, create, and implement photo-real effects (water, dust, fire, smoke, explosions, debris, clouds, etc.) and systems that meet all technical and aesthetic standards for the project
– Work within the show structure and production deadlines to complete all tasks
– Integrate created elements into scenes with lighting, shadows, reflections, etc.
– Provide full spec for tool before development if spec not provided
– Document all developed technology
– Maintain a methodically clear system of data storage and retrieval
– Balancing the creative needs and the technical resources available
– Report regularly to the FX lead, VFX Supervisor and/or DFX Supervsior informing him/her of any concerns or new developments
– Follow the creative direction of the production communicated by the VFX Supervisor
– Ability to work in a dynamic team environment.
– Ability to work under tight deadlines
– Stays current with latest technologies

Qualifications

– MINIMUM 5+ years for seniors; leads must have lead experience on feature film projects
– Degree in Animation, Arts, Fine Arts or equivalent production experience in feature film
– Strong knowledge of and proven ability to use Houdini to develop photo-real dynamics-based effects
– Experience with rigid body and particle dynamics, volume modeling and rendering, procedural geometry generation and fluid dynamics an asset
– Demonstrable ability to communicate creative and technical thoughts and ideas
– Able to take directions and adaptable to change
– Good at improvising and problem-solving
– Requires strong technical knowledge and organizational skills
– Familiarity with one or more coding/scripting languages an asset (e.g. Python, Mel)



Apply online


Compositor

The Compositor is responsible for hands on operation of the compositing workstation. Design and execution of final composites for delivery of HD and Film projects is a daily requirement. The position requires a high degree of technical skill and artistic judgment. In addition, the Compositor serves as a key front-line representative of the company and frequently deals directly with clients. This direct client interaction requires a highly professional demeanor and diplomacy.

 

Duties include:

 

·         work with compositing software: Nuke

·         maintain logs, data and work orders as required to efficiently track the status of work

·         consult  with the Compositing Leads and/or Supervisor as well as the other artists on the team  - as required

·         investigate and keep up to date on new and competing software packages and technology

·         other miscellaneous duties as required from time-to-time by the VFX or Compositing Supervisors

 

Qualifications:

·         Good working knowledge of Nuke

·         Experience in working with live action plates in film or television

·         Complete understanding of color correction, blue & green screen, roto, mattes and tracking technologies

·         Demonstrate the ability to communicate creative and technical thoughts and ideas

·         Have an excellent working knowledge of the technical and organizational aspects of the studio pipeline

·         Good working knowledge of Linux file systems an asset

·         Good working knowledge of render queues and related technologies and issues

·         Experience with Shotgun an asset

Apply online


Junior Animator

Method Studios is an award-winning international visual effects group with facilities in Los Angeles, Vancouver, New York, Chicago, Detroit, Atlanta, London, Sydney and Melbourne. As an artist-driven company known for its creativity, we service high-end feature film, commercial, television, games and motion graphics clients in the global marketplace.

 

Description

 The junior animator is responsible for animating a given object or character to footage at a level of detail outline by the department Supervisor. Responsibilities include proper use of studio animation tools and pipeline, maintaining proper spacial formatting as outlined by the layout department and reporting potential issues to the supervisor or leads.

 Duties:

  •  Imports the tracking/layout data to appropriate application and, using established techniques and tools
  • Tracks the characters/objects using approved puppets as directed
  • Maintains communication with tracking/layout artists to verify position accuracy
  • Manages notes from Supervisor or leads and ensure they are applied
  •  Once tasks are complete, the animated character/objects will go through QC and published to the studio

 

Qualification
  • Experience in Maya is essential
  •  Strong animation skills are required
  • Knowledge of Tracking, Layout, Rigging is highly desired
  •  Experience with Nuke and Houdini is an asset
  • Able to take direction well and adaptable to change
  • Good at improvising and problem-solving
  • Linux experience preferred




Apply online


Digital Matte Painter - DMP - SENIOR

The Digital Matte Painter works closely with the VFX Supervisor to realize the client’s vision. The position requires a high degree of technical skill and artistic judgment. The Matte Painter is responsible for creating photoreal environments and landscapes, as well as creating elements and textures for matching into live action plates or standing as their own matte painting plates. They must also have a sound knowledge and understanding of visual effects pipelines, production and implementation, as well as the ability to work well in a team.

 

Duties

 

•       Create synthetic backgrounds and environments to match the overall look and needs of a given project based on concept art and/or photo reference

•       integrating matte paintings into 3D environments using Maya and/or Nuke

•       Contribute to the visual and technical attributes of productions

•       Assist in troubleshooting background components created

•       Consult with clients and other artists on the team as required

 

Qualifications

 

•       Minimum of 3 years experience as a digital matte painter in a production environment for live action projects, preferably on feature films

•       Expert knowledge of Adobe Photoshop

•       Experience with 3D Maya software and strong compositing and 3D projection skills in Nuke

•       A good understanding of 2D and 3D workflows within a production environment

•       Knowledge of design, photography, and digital processes an asset

•       Ability to work under tight deadlines

•       Possess a strong understanding of light, colour and perspective

•       Possess excellent artistic communication skills, as well as an excellent eye for detail

•       Flexibility to produce concept art from scratch is a plus

•       Knowledge of Vue software is a plus

Apply online


Layout Artist

The Layout Artist creates full environments based on the instructions of the VFX and CG Supervisors using established studio tools and workflows outlined by the department Supervisor and Lead. The Layout Artist will utilize tracking/matchmove data along with on-set materials and assets output from various departments to assemble and maintain shots for FX, Lighting, Animation, DMP and Compositing departments.

Duties

  • Reports to Layout Department Supervisor.
  • Based on instructions from the VFX, CG supervisors and layout lead, assemble and maintain assets into project/sequence/shot based environments.
  • Assemble tracking/matchmove data into approved environment locations using studio tools and workflows.
  • Apply retime data to any animated assets that are maintained under the layout department tasks.
  • Follow studio pipeline and workflow standards setup and maintained by the Layout department Lead and Supervisor.
  • Create entirely CG camera animation based on previs and/or details from the VFX Supervisor.
  • Include proof of scale in layout set up.
  • Created custom geometry assets when requested for lighting, FX and compositing departments
  • Attend all applicable dailies to review tasks when requested.
  • Inform the Layout Lead and Department Manager of any additional tasks or priority requests.
  • Contribute animation, rotomation, modeling and Previz skills when needed.
  • Process on-set data when required, including photogrammerty, Totalstation, Lidar data for use in tracking, modeling and lookdev.
  • Create proxy props and other models based on supplied set data/Totalstation/Lidar scans or other available survey information.
  • Based on project requirements and studio resources, travel to on-set locations for data collection may be required.

 

Qualifications

  • Minimum 1-3+ years VFX layout experience on feature films required
  • Strong knowledge of Maya with skills in cameras, modeling, animation and rendering.
  • Knowledge of Houdini, Nuke, Vray, Zbrush, Speedtree essential
  • Scripting abilities in python and MEL a plus
  • Understanding of tracking/matchmove concepts and software including 3DEqualizer, Pftrack or Boujou.
  • Some comprehension of photographic composition, understanding of cameras and the effects of different lenses on perspectives.
  • Some animation grounding (preferred CG feature film character animation).
    Some on-set data collection experience is a plus.

 

 





Apply online


Compositing Supervisor

The Compositing Supervisor is responsible for the management of the compositing team, the quality of the compositing work and the overview of colour continuity on a given show. Working closely with the VFX Supervisor, Digital Colourists, CG Supervisor and the VFX Producer and Head of 2D, the Compositing Supervisor communicates and delegates the compositing needs of the show to the team as well as represents the voice of the compositing crew with respect to workload and pipeline environment. The Compositing Supervisor manages both hands-on operation of a workstation as well as administration duties including mentoring artists, monitoring shot progress, monitor show resource usage.
In addition, the Compositing Supervisor serves as a key front-line representative of the company and frequently deals directly with clients. This direct client interaction requires a highly professional
demeanour and diplomacy.

 

Duties

 

  • Ensure that the quality of the work from the compositing team is of the highest of standards
  • Ensure proper work flow methodology for all artists - mentor the compositing team
  • Develop workflow and pipeline strategies, processes, methodologies, etc.
  • Provide ongoing information and feedback to the Head of 2D regarding issues in the Compositing department
  • Composite with Shake and/or Nuke
  • Work closely with the CG team to ensure proper flow and execution of CG elements for compositing

Competencies

 

  • Possess extremely strong technical and leadership capabilities
  • Solid experience in leading and training teams of compositors
  • Excellent artistic skills
  • Demonstrate the ability to communicate creative and technical thoughts and ideas

 

Qualifications

  • Expert knowledge of Nuke
  • High level feature film experience in live action films
  • Strong understanding of color correction, blue & green screen, roto, mattes and tracking technologies
Guru-level experience in Compositing

Apply online


Matchmove Tracking Artist

Description

Reporting to the Matchmove Tracking Supervisor, the MatchmoveTracking Artist is responsible for the tracking of moving objects and moving cameras, within a scene. Responsibilities include preparing and importing shots with the correct data, to ensure they are ready to be tracked, and recreating camera/object motion so that it can be published to the studio.


Duties & Responsibilities

 

  • Uses the tracking techniques, established by the facility, to prepare shots for production
  • Imports the motion to appropriate application and, using established techniques, sets up the shot to be tracked.
  • Tracks items moving and rotating on all axes for the duration of the shot
  • Uses the required tracking software to re-create camera or object motion. Where auto-tracking will not work, the Tracking Artist will hand-track the camera track or object
  • Manages notes from Supervisor and ensure they are applied
  • Once tracking is complete, the tracked camera/object will go through the layout process, QC and published to the studio

 

Qualifications

 

  • Experience in tracking software such as 3DEqualizer, PFTrack is essential
  • Knowledge of Maya, Nuke, and Houdini is an asset
  • Able to take directions and adaptable to change
  • Good at improvising and problem-solving
  • Linux experience preferred




Apply online


VFX Producer

Reporting to the Head of Production, the VFX Producer is responsible for facilitating the bidding process and the management of information flow for VFX projects. Attending client meetings, breaking down scripts, preparing bids, taking client requests, recording client notes, generating schedules, invoices and work orders are all part of the daily responsibilities of the VFX Producer.

 

The VFX Producer will also be called upon to assist in setting up and maintaining systems for in-house information flow and retrieval, and project management, in concert with the Supervising Producer. The VFX producer should always be looking for ways to streamline and improve communication and information flow as it pertains to VFX projects.

 

In addition, the VFX Producer serves as a key front-line representative of the company and frequently deals directly with clients. This direct client interaction requires a highly professional demeanour and diplomacy.

 

Responsibilities and Duties

  •  Working with the VFX Supervisor and production management team to formulate project bids and breakdowns
  • Creating and maintaining the overall production schedule and project databases
  • Managing the client relationship and expectations in a diplomatic and professional manner
  •  Overseeing production coordinators to ensure the accurate production tracking of all shots through the pipeline to completion and client delivery
  • Managing the day-to-day resource requirements of the team and project, reporting to the Supervising Producer on all resource needs
  •  Overseeing all client deliverables, and ensuring milestones are met successfully
    Producing internal progress and external client reports
  • Monitoring the team’s performance and maximizing their creative potential

Qualifications

  • A minimum of 3 years’ experience as a VFX Producer on live action feature film projects in an established VFX facility
  •  Bachelor’s degree or equivalent experience
  •  A thorough understanding of VFX and post-production processes and pipelines is essential
  •  Excellent people-management, communication and organizational skills, as well as an exceptional eye for detail
  • Capable of motivating and leading team with enthusiasm and clarity
  • Excellent knowledge of Microsoft Office suite and Filemaker Pro
  • Experience using Shotgun or similar production management software essential

 




Apply online


Contact

For general recruitment enquiries please contact: van-r0f2e6ecruie1082ting@5a080methocfc8ddstud26ae7ios.c16dfcom4e

Please bear in mind that due the number of applications we receive, you will only hear back from us regarding suitable applications to open positions.

 
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