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Los Angeles

 

Description

Systems Engineer

Description

Method Studios is currently searching for a Systems Engineer to join its Technology team. The primary focus of this position is in systems architecture and infrastructure engineering. The candidate will require expertise in systems administration and architecture along with foundational programming ability. Candidate will work to implement and improve Method's existing in-house infrastructure, as well as integrate and maintain various third-party systems and products. Candidates will contribute to the design of future architecture in addition to evaluating and integrating third-party solutions for hardware, software, and workflow for maintenance of operations across a multi-site world-class visual effects facility.  Candidates with a Visual Effects background or understanding highly preferred. 

Responsibilities and Duties

Perform in the following technical areas:

  • Systems installation, configuration and operation
  • Core network service (LDAP, DNS, Firewall, etc.) installation and administration
  • Hardware integration and deployment
  • Software installation
  • Configuration management (Puppet)
  • Networking
  • Incident response and management
  • Security
  • Setup and installation of Linux and open-source extension packages
  • Develop internal systems tools and utilities for operating, monitoring, and reporting on studio infrastructure availability and utilization.
  • Develop and maintain high-level digital security standards required in a post-production environment.
  • Develop and maintain written operational procedures for routine network management processes.
  • Administer servers and network services: LDAP, NIS, AD, DNS, DHCP, NFS
  • Administer network switches, network storage and associated tape backup system, Virtual Server Infrastructure, Databases, User accounts, Email technologies, Firewall, Internet and Digital Security, User support and troubleshooting
  • Analyze and tune systems for performance, throughput, resource utilization, high availability, and scalability
  • Evaluate system components, software, networking infrastructure and hardware peripherals for reliability, performance, scalability and security
  • Research in order to maintain a working knowledge of relevant hardware and software applications, including emerging technologies
  • Evaluate business requirements and make recommendations on systems design and hardware purchases to fulfill business needs.
  • Render Farms
  • Knowledge of Qube Render Managing tools and Pipeline
  • Artist Work Stations (difference between a modeler, compositor, animator, editor)
  • Some Flame background if possible
  • Linux pipeline, be familiar with Ubuntu, CentOS,
  • Very Familiar with networking and switches, routing topologies
  • Understand storage solutions tier1, nearline, backup systems
  • Be able to manage themselves and to some degree junior engineers
  • Be able to communicate verbally and in writing, document what they do
  • Be fast and productive
  • Provide solutions based on budgets and deadlines

Apply online


Senior Rigging Artist

Description

Method Studios is currently in search of a Senior Rigger to join its 3D team of rigging artists.

Responsibilities and Duties
  • Creating and developing fast elegant character rigs using Maya and proprietary tools.
  • Working with modeling and animation departments to facilitate articulate realistic appealing characters.
  • Integration of characters and rigs into the production pipeline
  • Creating User Interfaces and tools to assist animators.
  • Working in partnership with R&D programmers, Animators, and Lighting TDs to ensure shots are delivered to the very highest standard.
  • Providing support to character rigs throughout production.
  • Developing long-term strategies to automate character production.
Qualifications
  • Minimum 5 years work experience in feature film/broadcast VFX production
  • Solid knowledge of rigging systems
  • Comprehensive knowledge of Maya
  • Provide reel demonstrating both control systems and complex deformations
  • Solid time and project management skills
  • Accessibility and willingness to collaborate is a must.
  • Thorough understanding of techniques and technologies relating to character rigging and animation comprehension of core principles relating to rigging
  • Excellent understanding of anatomy, structure, dynamics and character motion
  • Good understanding of the entire visual effects process, from shooting to modeling to texturing, animation and rendering
  • MEL and Python programming essential
  • Maya API C++ programming also a plus

Apply online


Senior Look Dev. Lighter

Description

Method Studios is currently in search of a Senior Look Development Lighter to join the 3D team. The candidate must have expert level experience working with V-ray, and good knowledge of Maya and the use of V-ray within Maya. A working knowledge of Mantra is not required but is a major plus.

Responsibilities and Duties
  • responsible in maintaining lighting pipeline and workflow as dictated by project
  • properly assess the appropriate balance of lighting and compositing for a given shot
  • properly economize renders while still achieving required quality
  • closely work with the artistic leads to ensure creative direction is achieved
  • work with other lighting artists to provide guidance and assist in problem-solving
  • ensure work is of the highest possible quality
Qualifications
  • expert knowledge of V-ray
  • minimum 6 years experience working in Feature Film and Commercial animation
  • advanced understanding of lighting and advanced shading networks
  • advanced knowledge of Fusion or similar node-based compositing package
  • good knowledge of Maya, and the use of V-ray within Maya
  • good knowledge of Mantra is a plus but not required 
  • knowledge of general modeling, texturing animation, and FX is a plus
  • good balance between artistic and technical skill
  • thorough understanding of linear workflow
  • able to communicate effectively to people across all disciplines, and with various levels of experience
  • must be detail-oriented, organized, and able to handle tasks in an efficient manner
  • possesses exceptional problem-solving skills
  • works in a collaborative manner and follows direction as required
  • must be a team player and perform well under tight deadlines

Apply online


Core Pipeline Developer

The Method Pipeline Team helps shape the evolution of our technologies and workflows to enable productions to work more quickly and efficiently. The Core Pipeline side focuses on the foundation of the system, overseeing the architecture and development of underlying software libraries and in-house applications. These include tools for asset management, software packaging, production tracking, render farm management, intersite collaboration, and much more. Core developers should be versatile and able to tackle new problems throughout the post-production pipeline as we push new technology forward

Responsibilities:

Additionally:

  • Collaborate with other developers to propose, design, and implement projects.
  • Become familiar and reuse central libraries whenever possible.
  • Conform all code to Method coding standards and conventions.
  • Document all code written on the wiki.
  • Maintain core libraries and make suggestions for improvement.
  • Communicate with Project Manager to assess difficulty of tasks and projects.
  • Work closely with project leads and Project Manager to prioritize and schedule tasks.
  • Communicate any roadblocks and barriers to the Project Manager.
  • Deploy core libraries to all Method locations globally.
  • Maintain a positive and professional attitude.
  • Suggest improvements to any areas of the company to pipeline leadership.
  • Be open to feedback from other developers.

Qualifications:

Minimum qualifications:

  • BA/BS in Computer Science or equivalent practical experience.
  • Expertise in C/C++, Python, and shell scripting.
  • Experience with one or more database systems such as PostgreSQL and MongoDB.
  • Knowledge of Linux systems configuration and experience developing on Linux platforms.
  • Familiarity with revision control systems and collaborative development.

Preferred qualifications:

  • 2 years experience working with visual effects post-production pipelines.
  • Familiarity with computer graphics applications (e.g. Maya, Nuke, Houdini) and render farm software.
  • Familiarity with message queues.
  • Familiarity with web frameworks like Flask and Pyramid.

 

Apply online


Senior Video Engineer

Company3 and Method LA are currently searching for a Video Engineer to join its Technology team.

The focus of this position will be on video systems engineering and troubleshooting. 

Minimum 3 years experience in post production industry is required.
Bachelors in Computer Science, Video Engineering, Electrical Engineering or Color science or equivalent
Any certification is a plus.
Knowledge of video engineering (video routing systems, VTRs)

Previous experience in Flame/Avid/Resolve Deployment is preferred. 
Understanding of color science and video standards
Experience calibrating Projectors, CRT, Plasma, LCD, OLED displays using current probe technology.
Barco post production projector experience a plus.
Knowledge and understanding of computer hardware.
Knowledge of Mac OSX, Linux, and Windows platforms.
Knowledge of TCP/IP based networking.
Knowledge of storage systems administration, shared storage environments.
Knowledge of Autodesk systems and software (Flame, Smoke).
Team player with good communication skills
Works well under pressure and under flexible working hours

 Expert Knowledge in Linux network or general Linux Deployement is preferred. 

 Job Type: Full-time

 Required experience:

  • Projector/CRT/Monitor Calibration/Autodesk Flame/Smoke: 3 years

Apply online


Client Services Representative

Description

Method Studios is currently in search of a Client Services Representative to join its Operations team.
The hours of the Client Service Team are based on business activity - shifts will range from morning through evening. The ideal candidate has catering, banquet and reception experience.We use this position as a stepping stone to other areas within the VFX Studio.

Many of our current coordinators and producers started off as receptionists and client service reps within our studio operation and have worked their way up through the ranks.We are looking for candidates who have a strong interest in the world of VFX, and who are determined to strive within our studio.

Responsibilities and Duties
  • coordinating food and beverage service for clients
  • planning and purchasing food for client breakfasts and snacks
  • maintaining and stocking the kitchen with supplies, shopping and ordering as needed
  • assisting in preparation and service for client sessions and meetings
  • placing and picking up food orders quickly
  • accurately ordering meals for clients and employees while tracking receipts for Accounts Payable and Billing Department
  • monitoring the bays for overall tidiness and upkeep, as well as maintain office supplies for client and talent use
  • working closely with Client Service and Producers as a team, assisting team with duties as needed
  • backing up Receptionist, answering multi-line phone system while rolling calls to the appropriate departments/employees
  • being "all hands on deck" when needed for company events is an expectation
  • remaining receptive to other duties as assigned
Qualifications
  • bachelor's degree; college preferred
  • minimum 1-2 years in catering, banquet, customer service, and/or reception
  • must be comfortable working with people and enjoy interacting while staying focused on individual responsibilities
  • valid driver's license - able to assist with picking up groceries and/or food orders
  • proficient with MS Word and Excel
  • highly organized and detailed-oriented
  • ability to learn Xytech basics, including schedule view
  • able to work a flexible schedule, with the availability to work different shifts and variable hours

Apply online


Rigging Development TD

Description

Method Studios is currently in search of a Rig Developer TD with a focus in animation and character technology to join the Rigging team.

Responsibilities and Duties
  • Create and develop scripts and plugins for the Rigging department.
  • R&D new deformation approaches, advanced methods to create rigs, and enhance existing Maya toolsets using python and Maya API.
  • Must have good tools design logic.  Keep things as simple as possible while creating complex projects.
  • Experience working with FACS based facial rigging system is a plus.
  • Work in partnership with the Rigging team to come up with advanced but technically sound solutions to enhance our character technology and creation processes.
Qualifications
  • Preferable a minimum 3 years work experience in feature film/broadcast VFX production.
  • Strong programming skills.  Must know Python and C++ very well.  Experience with MEL is helpful.
  • Strong knowledge and experience with the Maya API and creating plugins.
  • Strong Math skills, ie: Linear Algebra, thorough understanding of matrices, vectors and transformations in 3D.
  • Strong Maya production experience a big plus.
  • Excellent problem-solving and communication skills.
  • Willingness to learn and grow further.
  • Must be a self starter.  Solid time and project management skills.
  • Must be willing to take direction well, a good team player, and have good work ethics.

Apply online


Modeller - Experienced

Description

Method Studios is currently in search of a Hard Surface Modeler to join its 3D artist modeling team.

Responsibilities and Duties

  • Create models as well as sculpt with Zbrush (sets, props), following the creative direction of the designated supervisor
  • Follow supervisor directions, ensuring that the models created are precise and accurate
  • Complete assigned modeling tasks in a timely manner and ensure all working files are efficiently organized at all times
  • Fully comprehend the requirements on the designs, thereby creating models true to their designs, whether organic or mechanical in nature
  • Create and modify models by following the creative direction of the Supervising Modeler, Production Designer, and Cinematics Director/Producer

Qualifications

  • Minimum 4 years Modeling experience for photoreal games or DTV/ Feature length films
  • Proficiency in Maya, Z-brush, Adobe Photoshop, Massive, and Mudbox
  • Excellent knowledge of displacement map and normal map generation
  • Excellent knowledge of polygonal and patch geometry modeling
  • Excellent knowledge of material, texturing, and Maya shader use
  • Expert knowledge of skeleton and rigging setup
  • Vast knowledge of basic expression setup
  • Competency in 3D Studio Max, Nuke, or Shake Compositing software a plus
  • Knowledge of keyframe animation
  • Ability to multi-task and prioritize
  • Excellent team player with good communication skills
  • Excellent file and asset management skills

Apply online


Texture Artist

Description

Method Studios is currently in search of a Texture Artist to join and potentially lead the look development team. 
The primary focus of this role is in environment imaging and props. 

Responsibilities and Duties

  • creating textures for photo realistic environments based on concept art and/or photo reference

Qualifications

  • minimum 4 years as a texture painter in feature film, TV, or commercials environment
  • expert using Mari, Photoshop, zbrush, and mud box
  • demonstrable experience integrating textures into 3D environments using Maya and/or Nuke
  • possess a strong understanding of light, color, and perspective
  • possess excellent artistic communication skills as well as an excellent eye for detail
  • knowledge of visual effects pipelines, production, and implementation, as well as the ability to work well in a team
  • understanding of 2D and 3D workflows within a feature film environment

Apply online


Pipeline Lead - 2D

Method pipeline leads help shape the evolution of our technologies and workflows to enable productions to work more quickly and efficiently. The 2D Pipeline Lead has purview over everything within the 2D realm. This includes broadly:

  • Compositing (Nuke / Flame)

  • Rotoscoping

  • Digital Matte Paint

  • Editorial

  • Color / OCIO

  • Ingestion / Delivery

Responsibilities

  • Lead all projects withing the 2D area of the pipeline.

  • Meet with 2D department leadership to identify issues and discuss priorities.

  • Meet weekly with Head of Software and Project Manager for site to prioritize and schedule 2D development tasks.

  • Openly communicate schedule to software department and 2D production leadership.

  • Run regular "stand-up" meetings with developers for active development projects to confirm expected progress and identify issues.
  • Work with developers to standardize central libraries.

  • Architect, design, and plan software development.
  • Guide other developers in building and implementing complex projects.
  • Amend department standards over time based on needs.
  • Get involved in code reviews and process pull requests.
  • Provide point-of-contact from show pipeline support about 2D pipeline.

  • Meet one-on-one with each 2D developer on a regular basis to provide and receive feedback.

  • Work with developers to setup demos and communicate updates, new tools, and bugs to all of production.

  • Quarterly travel to other Method sites to meet with developers and users.

Qualifications

Minimum qualifications:

  • Computer Science degree or equivalent practical experience.
  • 5 years of experience in VFX development.
  • 5+ years of Python experience.
  • In-depth experience with The Foundry's Nuke.
  • Strong written and verbal communication skills.
  • Expertise in VFX color pipeline process.

Preferred qualifications:

  • Experience working directly with production teams.
  • Familiarity with other VFX applications (RV, Flame, Avid, Maya, Houdini).
  • Familiarity with render farm software.
  • Experience leading development teams.
  • Expertise in C++ and shell scripting.
  • Warm, welcoming personality.

Apply online


Pipeline Lead -- 3D Front End

Method pipeline leads help shape the evolution of our technologies and workflows to enable productions to work more quickly and efficiently. The 3D Front End Pipeline Lead has purview over everything within the 3D Front End realm. This includes broadly:

  • Modeling
  • Animation
  • Crowds
  • Layout
  • Tracking / Matchmoving
  • Technical Animation
  • Cloth
  • Hair Groom and Simulation

Responsibilities

  • Lead all projects withing the 3D Front End area of the pipeline.

  • Meet with 3D Front End department leadership to identify issues and discuss priorities.

  • Meet weekly with Head of Software and Project Manager for site to prioritize and schedule 3D Front End development tasks.

  • Openly communicate schedule to software department and 3D Front End production leadership.

  • Run regular "stand-up" meetings with developers for active development projects to confirm expected progress and identify issues.
  • Work with developers to standardize central libraries.

  • Architect, design, and plan software development.
  • Guide other developers in building and implementing complex projects.
  • Amend department standards over time based on needs.
  • Get involved in code reviews and process pull requests.
  • Provide point-of-contact from show pipeline support about 3D Front End pipeline.

  • Meet one-on-one with each 3D Front End developer on a regular basis to provide and receive feedback.

  • Work with developers to setup demos and communicate updates, new tools, and bugs to all of production.

  • Quarterly travel to other Method sites to meet with developers and users.

Qualifications

Minimum qualifications:

  • Computer Science degree or equivalent practical experience.
  • 5 years of experience in VFX development.
  • 5+ years of Python experience.
  • In-depth experience with Autodesk Maya.
  • Strong written and verbal communication skills.

Preferred qualifications:

  • Experience working directly with production teams.
  • Familiarity with other VFX applications (RV, Flame, Avid, Nuke, Houdini).
  • Familiarity with render farm software.
  • Experience leading development teams.
  • Expertise in C++ and shell scripting.
  • Warm, welcoming personality.

Apply online


Pipeline Lead -- 3D Rendering / FX

Method pipeline leads help shape the evolution of our technologies and workflows to enable productions to work more quickly and efficiently. The 3D Rendering / FX Pipeline Lead has purview over everything within the 3D Rendering / FX realm. This includes broadly:

  • Texture

  • Look Development

  • Lighting

  • FX

Responsibilities

  • Lead all projects withing the 3D Rendering / FX area of the pipeline.

  • Meet with 3D Rendering / FX department leadership to identify issues and discuss priorities.

  • Meet weekly with Head of Software and Project Manager for site to prioritize and schedule 3D Rendering / FX development tasks.

  • Openly communicate schedule to software department and 3D Rendering / FX production leadership.

  • Run regular "stand-up" meetings with developers for active development projects to confirm expected progress and identify issues.
  • Work with developers to standardize central libraries.

  • Architect, design, and plan software development.
  • Guide other developers in building and implementing complex projects.
  • Amend department standards over time based on needs.
  • Get involved in code reviews and process pull requests.
  • Provide point-of-contact from show pipeline support about 3D Rendering / FX pipeline.

  • Meet one-on-one with each 3D Rendering / FX developer on a regular basis to provide and receive feedback.

  • Work with developers to setup demos and communicate updates, new tools, and bugs to all of production.

  • Quarterly travel to other Method sites to meet with developers and users.

Qualifications

Minimum qualifications:

  • Computer Science degree or equivalent practical experience.
  • 5 years of experience in VFX development.
  • 5+ years of Python experience.
  • In-depth experience with Autodesk Maya and SideFX Houdini.
  • Strong written and verbal communication skills.

Preferred qualifications:

  • Experience working directly with production teams.
  • Familiarity with other VFX applications (Mari, RV, Flame, Avid, Nuke).
  • Familiarity with render farm software.
  • Experience leading development teams.
  • Expertise in C++ and shell scripting.
  • Warm, welcoming personality.

Apply online


Pipeline Lead -- Information Systems

Method pipeline leads help shape the evolution of our technologies and workflows to enable productions to work more quickly and efficiently. The Information Systems Pipeline Lead has purview over everything within the Information Systems realm. This includes broadly:

  • Timecard integration

  • HR production reports

  • Production web framework / UIs

  • Time logging

  • Artist and resource scheduling tools

  • Forecasting tools for resources

  • Web UIs for show creation, show archival

  • Data backup and recovery tools

  • Web development

Responsibilities

  • Lead all projects withing the Information Systems area of the pipeline.

  • Meet with Information Systems department leadership to identify issues and discuss priorities.

  • Meet weekly with Head of Software and Project Manager for site to prioritize and schedule Information Systems development tasks.

  • Run regular "stand-up" meetings with developers for active development projects to confirm expected progress and identify issues.
  • Work with developers to standardize central libraries.

  • Architect, design, and plan software development.
  • Guide other developers in building and implementing complex projects.
  • Amend department standards over time based on needs.
  • Get involved in code reviews and process pull requests.
  • Provide point-of-contact from show pipeline support about Information Systems pipeline.

  • Meet one-on-one with each Information Systems developer on a regular basis to provide and receive feedback.

  • Work with developers to setup demos and communicate updates, new tools, and bugs to all of production.

  • Quarterly travel to other Method sites to meet with developers and users.

Qualifications

Minimum qualifications:

  • Computer Science degree or equivalent practical experience.
  • 5+ years of Python, C++, or other development experience.
  • Experience with one or more web frameworks.
  • Strong written and verbal communication skills.

Preferred qualifications:

  • Familiarity with VFX applications (Shotgun, RV, Flame, Avid, Nuke, Maya, Houdini).
  • Familiarity with Shotgun or Ftrack.
  • Familiarity with render farm software.
  • Experience leading development teams.
  • Expertise in C++ and shell scripting.
  • Warm, welcoming personality.

Apply online


VR Asset Artist

DeluxeVR

DeluxeVR is a full-service VR studio that builds AAA content for brands and content partners alike. We create high fidelity visuals in both CG and Live Action VR.  We are a hardware agnostic studio that prides ourselves on our ability to work on all platforms, and all engines, using all cameras.   We believe that our work reflects the best of VR.

At DeluxeVR, you can build high-quality immersive VR experiences. You will be empowered to push your creative boundaries and to wear multiple hats.  Because we are a growing studio, all of our artists are encouraged to working in multiple disciplines, and we foster a generalist mentality to our work.   You can make a difference by shaping what VR is and is yet to be.

Responsibilities

·       Define the look and texture of 3D assets

·       Work in multiple off-the-shelf game engines like Unreal, Unity or Lumberyard

·       Support an asset team in generating, conforming and modifying assets.

·       Maintain a set artistic look throughout the entire production process.

Requirements

·       3+ years’ experience in a game development as an Asset Artist.

·       Advanced knowledge of various game engines (Unity, Unreal, Lumberyard)

·       Production knowledge of various aspects of game production including modeling (low poly and high poly), lighting, texturing, animation.

·       Advanced skills in Maya, Mudbox, Z-brush, Substance Painter and other relevant applications.

 

 

Apply online


VR - Sr Real-Time FX Lead

DeluxeVR

DeluxeVR is a full service VR studio that builds AAA content for brands and content partners alike. We create high fidelity visuals in both CG and Live Action VR.  We are a hardware agnostic studio that prides ourselves on our ability to work on all platforms, and all engines, using all cameras.   We believe that our work reflects the best of VR.

At DeluxeVR, you can build high-quality immersive VR experiences. You will be empowered to push your creative boundaries and to wear multiple hats.  Because we are a growing studio all of our artists are encouraged to working in multiple disciplines, and we foster a generalist mentality to our work.   You can make a difference by shaping what VR is and is yet to be.

 

We are looking for new team members with big ideas, who have a passion for technology, a positive attitude, and a team player mentality. Now is the perfect time to join us! 

Do you want to…

·       Design and animate high quality, effects (dust, fire, smoke, explosions, debris, clouds, etc.) for real-time game engine environment?

·       Extensive FX experience in standard 3DCC applications such as Maya, Houdini, etc ?

·       Work within game engines like Unreal, CryEngine and Unity? 

·       Work closely with Environment Artists and Technical Designers to ensure all effects will work smoothly within the project perimeter?

·       Design and engineer FX workflow that combines the highest level of detail while meeting the stringent technical requirements of real-time engine environment? 

Do You Have…

·       Experience working at a game developer/publisher, or experience working VFX?

·       A solid understanding of game engine requirements and limitations?

·       Knowledge of: rigid body and particle dynamics? Volume modeling and rendering?

·       Knowledge of: procedural geometry generation and fluid dynamics?

·       A strong understanding of physical dynamics and natural phenomena?

·       A proficiency in shading and rendering techniques in pre-render or real-time environments?

Would you like to…

·       Work in beautiful Santa Monica?

·       Play ping pong on one of our beautiful decks?

·       Join a team of creative and technical collaborators?

·       Enjoy free snacks and breakfast?


If so, then we want YOU to join our team!

 

Apply online


Graphics Engineer / Engine Programmer (VR)

DeluxeVR

DeluxeVR is a full service VR studio that builds AAA content for brands and content partners alike. We create high fidelity visuals in both CG and Live Action VR.  We are a hardware agnostic studio that prides ourselves on our ability to work on all platforms, and all engines, using all cameras.   We believe that our work reflects the best of VR.

At DeluxeVR, you can build high-quality immersive VR experiences. You will be empowered to push your creative boundaries and to wear multiple hats.  Because we are a growing studio all of our artists are encouraged to working in multiple disciplines, and we foster a generalist mentality to our work.   You can make a difference by shaping what VR is and is yet to be.

 

We are looking for new team members with big ideas, who have a passion for technology, a positive attitude, and a team player mentality. Now is the perfect time to join us! 

Do you want to…

·       Develop engine technology for current and future projects?

·       Implement new functionality in existing game engines like Unity, Unreal and CryEngine?

·       Show off your advanced working knowledge of UE4 Blue Print? 

·       Collaborate with others to design and build architectures for new systems, and maintain and improve current ones?

·       Contribute original ideas towards all aspects of game production and development? 

·       Advise and mentor other programmers?

·       Provide technical leadership in areas of specialization and assist other engineers with technical questions?

·       Work independently to complete assigned projects with limited supervision? You know you do!

·       Keep up to date with the technological developments and advancements in the computer game industry and optimize existing systems?

·       Complete CPU and GPU specific optimization tasks?

·       Develop familiarity with hardware details of specific game platforms, their capabilities and performance bottlenecks?

·       Constantly analyze code performance and architect optimizations and document developments and code?


Do You Have…

·       A keen interest in Virtual Reality?

·       Superb C++ knowledge and debugging skills?

·       Advanced working knowledge of Unreal Engine 4 and Blue Print?

·       Advanced working knowledge of CryEngine, Unity, or Unreal?

·       A strong knowledge of industry standard graphics APIs (DirectX, OpenGL, libGCM, Gnm Library)?

·       A knowledge of shader programming languages (PSSL/HLSL/GLSL)?

·       Experience with multiple core system tasks, such as graphics, networking, audio/video, and tools?

·       Excellent performance optimization skills?

Would you like to…

·       Work in beautiful Santa Monica?

·       Play ping pong on one of our beautiful decks?

·       Join a team of creative and technical collaborators?

·       Enjoy free snacks and breakfast?

 

If so, then we want YOU to join our team!

Apply online


VR- Technical Director - Rigging

DeluxeVR

DeluxeVR is a full service VR studio that builds AAA content for brands and content partners alike. We create high fidelity visuals in both CG and Live Action VR.  We are a hardware agnostic studio that prides ourselves on our ability to work on all platforms, and all engines, using all cameras.   We believe that our work reflects the best of VR.

At DeluxeVR, you can build high-quality immersive VR experiences. You will be empowered to push your creative boundaries and to wear multiple hats.  Because we are a growing studio all of our artists are encouraged to working in multiple disciplines, and we foster a generalist mentality to our work.   You can make a difference by shaping what VR is and is yet to be.

 

We are looking for new team members with big ideas, who have a passion for technology, a positive attitude, and a team player mentality. Now is the perfect time to join us! 

Do you want to…

·       Create and develop elegant rigs using Maya for VR experiences?

 

·       Work with modelers and animators to facilitate articulate realistic appealing characters, vehicles, and props?

 

·       Create User Interfaces and tools to assist animators?

 

·       Work in partnership with R&D programmers, Animators, and Asset teams to ensure rigs are delivered to the very highest standard?

 

·       Provide support to rigs throughout production?

 

·       Develop long-term strategies?

Do You Have…

·       3+ years’ experience in a AAA Game development and/or VFX studio as a TD or Rigging artist?

 

·       Advanced knowledge of various game engines? 

 

·       A solid knowledge of rigging systems and a comprehensive knowledge of Maya?

 

·       A reel demonstrating both control systems and complex deformations?

·       Accessibility and willingness to collaborate?

 

·       Excellent understanding of anatomy, structure, dynamics and character motion?

 

·       Good understanding of a 3D process, from design to modeling to texturing, animation and rendering?

 

·       MEL or Python programming skills?

 

 

Would you like to…

·       Work in beautiful Santa Monica?

 

·       Play ping pong on one of our beautiful decks?

 

·       Join a team of creative and technical collaborators?

 

·       Enjoy free snacks and breakfast?

 

If so, then we want YOU to join our team!

 

 

Apply online


Technical Gameplay Designer

DeluxeVR

DeluxeVR is a full service VR studio that builds AAA content for brands and content partners alike. We create high fidelity visuals in both CG and Live Action VR.  We are a hardware agnostic studio that prides ourselves on our ability to work on all platforms, and all engines, using all cameras.   We believe that our work reflects the best of VR.

At DeluxeVR, you can build high-quality immersive VR experiences. You will be empowered to push your creative boundaries and to wear multiple hats.  Because we are a growing studio all of our artists are encouraged to working in multiple disciplines, and we foster a generalist mentality to our work.   You can make a difference by shaping what VR is and is yet to be.

 We are looking for new team members with big ideas, who have a passion for technology, a positive attitude, and a team player mentality. Now is the perfect time to join us! 


General Responsibilities:

Visual Script Programming: as part of the gameplay design team, you will be heavily involved with Blue Print (UE4), and other visual scripting languages, as well as being the go-to person for all game design/VR gameplay systems of general programming in C++.

Tools Implementation: you will work with the engineering and artist production team on implementing and developing best in-house produciton tools to establish a solid VR production pipeline

Technical understanding: You wil have a solid understanding in mathmatics, and complex data systems and thrive in varoius scripting/programming environement.

Interaction Mechanics: Have a solid understanding and background in traditional AAA game mechanics, as well as strong desire to explore new techniques and ways to interact virtually in a new Virual Reality medium.

Required Skills:

Visual Scripting/Traditional Programming: 6+ years in visual scripting (Unreal, Cry Engine, Unity etc), with traditional general programming expreience in C++, C# at a Game studios or publisher.

Experience as a Game Designer, Gameplay Programmer, or Technical Designer from a prior game production.

Solid understanding of the mechanics of implementation and interaction in games.

Candidates with previous AAA game production experience is highly desired.

Apply online


Game Producer

Deluxe VR 

Deluxe VR is part of Deluxe Entertainment Services Group.  Deluxe VR is a wholly-owned subsidiary of Deluxe Entertainment Services Group Inc., (www.bydeluxe.com) which is a wholly owned subsidiary of MacAndrews & Forbes Holdings Inc.

We currently have an opening for a Game Producer.  This position will be located in Santa Monica, CA.

 

SUMMARY:

Responsibilities include building relationships with clients and taking and processing orders in a timely and accurate manner.  Incumbents in this position can effectively resolve customer problems as they arise, with supervision when necessary. Point of contact for client in regards to discussing project parameters including but not limited to budgeting, scheduling, approvals, and new project procurement.  Maintain a can-do, results oriented mentality; take ownership of both individual and team-based accountability toward results.

 

General Responsibilities: 

·       Work with Director of Business Development and Head of Production, manage and produce each project from concept to completion including proposal ideas, story development, asset generation, live action production, digital VFX/Game production, QA testing and supervision of all post production.

·       Meet with client contacts to cover progress on projects, due dates, changes to projects etc.

·       Understanding of Game Production, or VFX Post production is essential and preferred.

·       Knowledge with proprietary or off-the-shelf game engines is a plus.

·       Produce projects within approved budget and deadlines.

·       Maintain and update schedule with information garnered from client communication.

·       Communicate changes in projects to department leads and management.

·       Participate in process of hiring artists, crews, talent, outside vendors, etc.

·       Create and update client project tracking documents.

·       Maintain a positive customer relationship through both written and verbal communication as well as high levels of customer satisfaction by accurately fulfilling customer orders and resolving customer problems accurately, on time, and with high quality.

·       Use appropriate judgment in upward communication regarding department or employee  

concerns.

·       Continually develop relationships with clients.

·       Complete additional duties as required.

 

Required Skills:

·       5+ years related experience in VFX or Game Production industry.

·       Strong PC skills, including experience using MS Office, Adobe Photoshop

·       Experience with JIRA, Perforce and MS Project

·       Demonstrated superior written, verbal and interpersonal communication skills are needed.  

·       Proven planning and problem solving abilities are required.

·       Specifically ahas managed large scale projects in a project manager capacity

·       The ability to effectively handle multiple projects and responsibilities under pressure with minimal supervision is essential.

·       Very strong ability identifying clear priorities and meeting department goals.

·       The ability to work flexible hours is necessary.


 

 Deluxe Entertainment Services Group, Inc. is an Equal Opportunity Employer.

 

Apply online


VR Project Manager

Deluxe VR is part of Deluxe Entertainment Services Group.  Deluxe VR is a wholly-owned subsidiary of Deluxe Entertainment Services Group Inc., (www.bydeluxe.com) which is a wholly owned subsidiary of MacAndrews & Forbes Holdings Inc.

In this role, you will be responsible for managing the internal and external developers through the development of new VR games and experiences for Deluxe VR. This includes evaluating and supporting the development pipeline as well as preparing the game for launch and post launch support.

Responsibilities

•   Work with developers and the Director to create the milestone schedule; manage and coordinate detailed execution plans with internal teams and developers; day to day developer communication; ensure deliverables are meeting the expectations and requirements. Build feature roadmaps and identify task dependencies, bottlenecks, and resource needs. 

•   Provide detailed reports and status on sprint team progress via plans, metrics, and reports, identifying and tracking key performance metrics.

•   Plan all the necessary tests and launch and post launch feature/contents scope working with developers (Launch), including but not limited to, milestone review/approval recommendation, Alpha/Beta/Stress test planning and coordination and review and create launch specs and post launch specs.

•   Review the milestones for each project in the aspect of game design, art, and technical side to ensure the deliverables are meeting our expectation and the requirements.

•   Throughout the development stages, identify any of critical issues to minimize the risk before the game gets launched.

•   Improve the quality of the game to make it competitive in the market and prepare for the 24 hour live online service environment.

•   Report current progress of each project to the stakeholders and decision makers.

•   Provide approval recommendation to the Deluxe VR’s executives to help them to make a proper decision.

•   Support partners to get Deluxe VR’s online-live-service experience and related technology to lead the project to achieve strong live service backend.

Skills & Requirements

•   You are analytically driven with a desire to always improve and optimize to create the best possible value.

•   Experience building, maintaining, and tracking schedules and plans.

•   You are well rounded and possess a familiarity with project management tools and software. You supplement your expertise with a Bachelor’s degree in a relevant field of study. Bonus Charisma points for PMI, CAPM or PMP certification and 4+ years of production experience in gaming. 

•   Experience with AGILE, SCRUM, lean and waterfall development methodology.

•   Deep knowledge about the game development process.

•   You are a strong leader with strategic thinking ability and problem solving skills. You are Able to make critical project commitment decisions and able to manage multiple priorities in a fast paced environment

No problem remains a problem very long when you are in the house. You are un-phased in the face of adversity and thrive on creative problem solving. You aren’t afraid to tackle any situation head on.

Deluxe Entertainment Services Group, Inc. is an Equal Opportunity Employer.

Apply online


VR Look Dev Artist

Deluxe VR, seeks a look development artist to achieve all the technical and aesthetic aspects needed to create the appearance of a 3D element. He/She will be using real time engines such as Unity or Unreal Engine while working within the virtual reality production team.

JOB RESPONSIBILITIES

  • This role will be responsible for designing, developing and maintaining materials for virtual reality productions while keeping good real time performance.

  • The look development artist is responsible for implementing production tasks that establish and define the core look for the project in accordance to the style guide, and under the direct guidance and direction of the art Director and supervisor.

  • Participate in weekly and daily meetings, to communicate the weekly planning and review of current work in progress.

  • Is capable of addressing artistic and technical challenges in order to keep a hi quality image and good real time performance.

  • Works in a supportive manner to help other members of the lighting team where applicable.

  • Effectively communicates with all members of the art team both orally, and written.

  • Participates in R & D towards the development of improvements in shader pipelines and quality of presentation.

  • Works with lighting staff and tech artist to ensure that shaders content meets performance standards.


JOB REQUIREMENTS

  • AA/BFA preferred, and demonstrates a strong portfolio that supports look development work.

  • At least 6+ years’ experience in the entertainment industry.

  • A strong understanding of shading principles, and the fundamentals of digital application.

  • Experience with materials/shaders and their relationship to light.

  • Strong understanding of lighting/rendering technologies (pre-render and real-time rendering, Global Illumination, Ray-Tracing, HDR, Photon Mapping, etc).

  • Experience in Unity or Unreal Engine 4 is very important.

  • Experience as a texture painter.

  • Strong understanding of Photoshop and/or 2D packages. Experience with Substance painter and substance designer is a plus.

  • Has a broad knowledge of shader development using Unity or Unreal Engine 4 including subsurface (Skin).

  • Knows about VR shader limitations in game engines and ways to compensate for it.

  • Knows how to design efficient & economical shaders, optimized for realtime.

  • Has a great eye and passion for photo real look.

  • Is creative and comes up with suggestions for improving workflow or engine performance.

  • Is a team player and patient with artists.

  • Must be able to embrace the established art vision of the project and ensure it is delivered in its entirety at the end of the project.

  • Ability to adapt rapidly to new or changing technology with an interest in finding ways to evolve and improve the environment art creation pipeline.

  • Solid organization skills with adherence to file structures, naming conventions and other established protocols.

  • Excellent ability to self-manage and accurately predict and adhere to task length estimates and deadlines.

  • Must be an excellent collaborator with a willingness to provide/accept direction and the ability to embrace change.

  • Ability to clearly articulate ideas both written and verbally.

  • A portfolio demonstrating real time and pre-rendered lighting samples is required. Traditional and/or digital paintings demonstrating an ability to create compelling and dramatic scenes is a plus.


Apply online


VR Senior Lighting Artist

SUMMARY OF POSITION

Deluxe VR, seeks a Senior Lighting Artist responsible for creating exceptional lighting for virtual reality experiences. This is an individual contributor position, and requires a full understanding of core real world lighting principles, atmospherics, color composition, value composition and material properties. The lighting artist will effectively apply the necessary core artistic fundamentals of a real time game presentation to enhance the mood, tone, look and feel of game levels and cinematics. The lighting artist should have a strong understanding of materials and shader development with an ability to work with the art team to maximize the quality of the virtual reality experience.


JOB RESPONSIBILITIES

  • The Lighting Artist is responsible for implementing production tasks that establish and define the core lighting for the project in accordance to the style guide, and under the direct guidance and direction of the art Director and supervisor.

  • Participate in weekly and daily meetings, to communicate the weekly planning and review of current work in progress.

  • Is capable of addressing artistic and technical challenges in order to keep a hi quality image and good real time performance.

  • Works in a supportive manner to help other members of the lighting team where applicable.

  • Effectively communicates with all members of the art team both orally, and written.

  • Participates in R & D towards the development of improvements in lighting pipelines and quality of presentation.

  • Works with lighting staff and tech artist to ensure that lighting content meets performance standards.


JOB REQUIREMENTS

  • AA/BFA preferred, and demonstrates a strong portfolio that supports lighting work.

  • At least 6+ years’ experience in the entertainment industry.

  • A strong understanding of basic lighting principles, and the fundamentals of digital application.

  • Experience with materials/shaders and their relationship to light.

  • Strong understanding of lighting/rendering technologies (pre-render and real-time rendering, Global Illumination, Ray-Tracing, HDR, Photon Mapping, etc).

  • Strong understanding of a game engine and Maya. Experience in Unity or Unreal Engine 4 is very important.

  • Strong understanding of foundation art fundamentals including; color theory, composition, internal/external silhouette, and value structures.

  • Strong understanding of Photoshop and/or 2D packages.

  • Proactive

  • Must be able to embrace the established art vision of the project and ensure it is delivered in its entirety at the end of the project.

  • Ability to adapt rapidly to new or changing technology with an interest in finding ways to evolve and improve the environment art creation pipeline.

  • Solid organization skills with adherence to file structures, naming conventions and other established protocols.

  • Excellent ability to self-manage and accurately predict and adhere to task length estimates and deadlines.

  • Must be an excellent collaborator with a willingness to provide/accept direction and the ability to embrace change.

  • Ability to clearly articulate ideas both written and verbally.

  • A portfolio demonstrating real time and pre-rendered lighting samples is required. Traditional and/or digital paintings demonstrating an ability to create compelling and dramatic scenes is a plus.

Apply online


VR Creative Director

DeluxeVR is a full service VR studio that builds AAA content for brands and content partners alike. We create high fidelity visuals in both CG and Live Action VR. We are a hardware agnostic studio that prides ourselves on our ability to work on all platforms, and all engines, using all cameras. We believe that our work reflects the best of VR. 

At DeluxeVR, you can build high-quality immersive VR experiences. You will be empowered to push your creative boundaries and to wear multiple hats. Because we are a growing studio all of our artists are encouraged to working in multiple disciplines, and we foster a generalist mentality to our work. You can make a difference by shaping what VR is and is yet to be.

 We currently have an opening for a VR Creative Director.  This position will be located in Santa Monica, CA.

 

SUMMARY:

The VR Creative Director will be responsible for developing/design concepts and approaches to real-time VR experiences that incorporates immersive interaction mechanics. They will be working on the box as well as supervising. Ability to thrive in a multi-faceted environment and be an efficient project manager capable of juggling a variety of client deadlines is a must.

 

RESPONSIBILITIES:

·       Driving the vision and design for all real-time Interactive VR experiences

·       Driving the direction of User Experience, UI, Interaction, Level Design, Story telling, gamification of content, Art, Animation.  

·       Manage multiple ongoing tasks and responsibilities of varying degrees of complexity simultaneously.

·       Design and pitch immersive VR projects to prospect clients or internal subsidiary partners.

 

 QUALIFICATIONS:

·       Have a solid understanding of Virtual World immersion, and how to utilize VR as a medium to achieve interactive story-telling that can otherwise not be accomplished through a linear form.

·       Bachelor's degree or equivalent work experience.

·       8+ years of progressively responsible experience in AAA Game production, or multi-platform game production.

·       Posess solid understanding of not only art and esthetics, but virtual interaction and mechanics. And how such mechanics and interaction can ultimately change the way user experience a story.

·       Strong portfolio in design/communications work.

·       A solid understanding and foundation in game design, UI, UX, as well as art/esthetics.

·       Hands on working experience with game engines such as Unreal Engine or Unity is a plus but not required.

 

 

 

 

Apply online


VR QA Tester

Deluxe VR is looking for a QA Tester.

QA Tester who shares our passion for pushing creative limits and redefining expectations about Virtual Reality games. A successful candidate will have a passion for pushing the boundaries in exploring the mechanics and design of the VR experience.  

Responsibility:

·       The ideal QA candidate should have a good understanding of how games are put together, and how every elements of a game come together as a whole to create an cohesive experience for a user.

·       A good experience in identifying gameplay, or engineering problems as a result of programming is highly desired.

·       A solid experience in recording and tracking those problems is also paramount.

·       Solid communication and presentation skill is highly essential.

·       Conflict resolution skill, and high level of concentration are also desired.

·       Most of all, must have a passion and desire to succeed in the VR/Game industry.

·       Must be available Monday through Fri for the full shift.


Additional Desired skill set:

·       Basic programming or working knowledge with Unreal Engine or Unity.

·       Understanding of content creation softwares: Maya, 3dsmax, V-ray, Zbrush, Substaince etc. 

Apply online


VR Environment Artist

DeluxeVR

DeluxeVR is a full-service VR studio that builds AAA content for brands and content partners alike. We create high fidelity visuals in both CG and Live Action VR.  We are a hardware agnostic studio that prides ourselves on our ability to work on all platforms, and all engines, using all cameras.   We believe that our work reflects the best of VR.

At DeluxeVR, you can build high-quality immersive VR experiences. You will be empowered to push your creative boundaries and to wear multiple hats.  Because we are a growing studio, all of our artists are encouraged to working in multiple disciplines, and we foster a generalist mentality to our work.   You can make a difference by shaping what VR is and is yet to be.

Responsibilities

·       Define the look and tone of a scene or environment

·       Work in multiple off-the-shelf game engines like Unreal, Unity or Lumberyard

·       Support an asset team in generating, conforming and modifying assets.

·       Advise the engineering team in developing environment tools.

·       Maintain a set artistic look throughout the entire production process.

·       Resolve various artistic development issues related to environment and level design.

Requirements

·       3+ years’ experience in a game development as an Environment Artist.

·       Advanced knowledge of various game engines (Unity, Unreal, Lumberyard)

·       Production knowledge of various aspects of game production including modeling (low poly and high poly), lighting, texturing, animation.

·       Advanced skills in Maya, Mudbox, Z-brush, Substance Painter and other relevant applications.

Apply online


Level Designer

Level Designer

Deluxe VR is looking for a Level Designer who shares our passion for pushing creative limits and redefining expectations about what Virtual Reality experiences can be. A successful candidate will have vast experience in creating compelling layouts and working with a team of creative individuals as well as a proven track record of high-quality projects to prove it.

Working closely with Environment Artists and Content Designers, you will shape environments and gameplay to create fun and meaningful experiences.

Responsibilities

  • Design layouts and build levels from concept to final assembly that deliver a unique and fun playing experience.
  • Create and iterate encounter layouts to support the navigational and combat goals of the experience.
  • Work closely with Designers and Environment Artists to develop, implement, and maintain building standard metrics throughout the world.
  • Work with the Content Designers to develop encounter locations, specific to narrative and gameplay needs.
  • Integrate research and concept art into playable game spaces.
  • Work closely with the Project Directors to ensure quality and playability across the game.
  • Continuously strive to push the quality bar higher.

Qualifications

  • Proven track record of developing engaging level environments.
  • At least three years’ experience in the games industry working as a Level Designer or similar content creation experience.
  • Proficient at identifying and supporting gameplay needs and constraints within an encounter layout.
  • Experience developing and shipping at least one mobile, console or PC game.
  • Strong understanding and experience with Maya.
  • Experience building game environments for VR a strong plus.
  • Must have experience in working in Unity or Unreal
  • Basic scripting ability (XML, LUA, PYTHON, etc.) or competency in a programming language a plus.
  • Outstanding communication and collaboration skills.
  • An aptitude for learning new technology, level editors, scripting languages, engines, and systems; especially industry-standard content creation tools.
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude.

Apply online


VR Technical Artist

Deluxe VR in Santa Monica is currently looking for a Technical Artist to join its fast growing Real-Time VR development team. The ideal candidate should have previous experience in lighting, look dev, asset generation, modeling, texturing, and FX at a game production company. A Technical Artist at DeluxeVR will have a heavy focus in lighting and look development,

Required qualifications

·       Minimum 3 years in the games industry

·       Basic knowledge of graphics-related programming including shaders and textures

·       Expert knowledge of Maya and lighting.

·       Strong knowledge of current off-the-shelf game engines: Unreal 4/Unity.

·       Strong knowledge of particle systems, environmental effects, cloth simulations, lighting, and dynamics

·       Extensive experience in setting look, look development.

·       Scripting experience (Mel or Python)

·       Comfortable working independently or within a group

·       Work closely with Game Designer and Creative Director

Desired qualifications

·       Unreal 4 / Unity engine experience.

·       Rigging/IK setup experience

·       Maya, Photoshop, Zbrush or Mudbox knowledge

·       Knowledge of coding (C++, etc) a huge plus

Apply online


Contact

For general recruitment enquiries please contact: la-re8a642cruit0387cing@m26697ethod2fd50studi18bdaos.co017fcmcf

Please bear in mind that due the number of applications we receive, you will only hear back from us regarding suitable applications to open positions.

 
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