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Los Angeles

 

Description

Senior Rigging Artist

Description

Method Studios is currently in search of a Senior Rigger to join its 3D team of rigging artists.

Responsibilities and Duties
  • Creating and developing fast elegant character rigs using Maya and proprietary tools.
  • Working with modeling and animation departments to facilitate articulate realistic appealing characters.
  • Integration of characters and rigs into the production pipeline
  • Creating User Interfaces and tools to assist animators.
  • Working in partnership with R&D programmers, Animators, and Lighting TDs to ensure shots are delivered to the very highest standard.
  • Providing support to character rigs throughout production.
  • Developing long-term strategies to automate character production.
Qualifications
  • Minimum 5 years work experience in feature film/broadcast VFX production
  • Solid knowledge of rigging systems
  • Comprehensive knowledge of Maya
  • Provide reel demonstrating both control systems and complex deformations
  • Solid time and project management skills
  • Accessibility and willingness to collaborate is a must.
  • Thorough understanding of techniques and technologies relating to character rigging and animation comprehension of core principles relating to rigging
  • Excellent understanding of anatomy, structure, dynamics and character motion
  • Good understanding of the entire visual effects process, from shooting to modeling to texturing, animation and rendering
  • MEL and Python programming essential
  • Maya API C++ programming also a plus

Apply online


Senior Look Dev. Lighter

Description

Method Studios is currently in search of a Senior Look Development Lighter to join the 3D team. The candidate must have expert level experience working with V-ray, and good knowledge of Maya and the use of V-ray within Maya. A working knowledge of Mantra is not required but is a major plus.

Responsibilities and Duties
  • responsible in maintaining lighting pipeline and workflow as dictated by project
  • properly assess the appropriate balance of lighting and compositing for a given shot
  • properly economize renders while still achieving required quality
  • closely work with the artistic leads to ensure creative direction is achieved
  • work with other lighting artists to provide guidance and assist in problem-solving
  • ensure work is of the highest possible quality
Qualifications
  • expert knowledge of V-ray
  • minimum 6 years experience working in Feature Film and Commercial animation
  • advanced understanding of lighting and advanced shading networks
  • advanced knowledge of Fusion or similar node-based compositing package
  • good knowledge of Maya, and the use of V-ray within Maya
  • good knowledge of Mantra is a plus but not required 
  • knowledge of general modeling, texturing animation, and FX is a plus
  • good balance between artistic and technical skill
  • thorough understanding of linear workflow
  • able to communicate effectively to people across all disciplines, and with various levels of experience
  • must be detail-oriented, organized, and able to handle tasks in an efficient manner
  • possesses exceptional problem-solving skills
  • works in a collaborative manner and follows direction as required
  • must be a team player and perform well under tight deadlines

Apply online


Core Pipeline Developer

The Method Pipeline Team helps shape the evolution of our technologies and workflows to enable productions to work more quickly and efficiently. The Core Pipeline side focuses on the foundation of the system, overseeing the architecture and development of underlying software libraries and in-house applications. These include tools for asset management, software packaging, production tracking, render farm management, intersite collaboration, and much more. Core developers should be versatile and able to tackle new problems throughout the post-production pipeline as we push new technology forward

Responsibilities:

Additionally:

  • Collaborate with other developers to propose, design, and implement projects.
  • Become familiar and reuse central libraries whenever possible.
  • Conform all code to Method coding standards and conventions.
  • Document all code written on the wiki.
  • Maintain core libraries and make suggestions for improvement.
  • Communicate with Project Manager to assess difficulty of tasks and projects.
  • Work closely with project leads and Project Manager to prioritize and schedule tasks.
  • Communicate any roadblocks and barriers to the Project Manager.
  • Deploy core libraries to all Method locations globally.
  • Maintain a positive and professional attitude.
  • Suggest improvements to any areas of the company to pipeline leadership.
  • Be open to feedback from other developers.

Qualifications:

Minimum qualifications:

  • BA/BS in Computer Science or equivalent practical experience.
  • Expertise in C/C++, Python, and shell scripting.
  • Experience with one or more database systems such as PostgreSQL and MongoDB.
  • Knowledge of Linux systems configuration and experience developing on Linux platforms.
  • Familiarity with revision control systems and collaborative development.

Preferred qualifications:

  • 2 years experience working with visual effects post-production pipelines.
  • Familiarity with computer graphics applications (e.g. Maya, Nuke, Houdini) and render farm software.
  • Familiarity with message queues.
  • Familiarity with web frameworks like Flask and Pyramid.

 

Apply online


Rigging Development TD

Description

Method Studios is currently in search of a Rig Developer TD with a focus in animation and character technology to join the Rigging team.

Responsibilities and Duties
  • Create and develop scripts and plugins for the Rigging department.
  • R&D new deformation approaches, advanced methods to create rigs, and enhance existing Maya toolsets using python and Maya API.
  • Must have good tools design logic.  Keep things as simple as possible while creating complex projects.
  • Experience working with FACS based facial rigging system is a plus.
  • Work in partnership with the Rigging team to come up with advanced but technically sound solutions to enhance our character technology and creation processes.
Qualifications
  • Preferable a minimum 3 years work experience in feature film/broadcast VFX production.
  • Strong programming skills.  Must know Python and C++ very well.  Experience with MEL is helpful.
  • Strong knowledge and experience with the Maya API and creating plugins.
  • Strong Math skills, ie: Linear Algebra, thorough understanding of matrices, vectors and transformations in 3D.
  • Strong Maya production experience a big plus.
  • Excellent problem-solving and communication skills.
  • Willingness to learn and grow further.
  • Must be a self starter.  Solid time and project management skills.
  • Must be willing to take direction well, a good team player, and have good work ethics.

Apply online


Modeller - Experienced

Description

Method Studios is currently in search of a Hard Surface Modeler to join its 3D artist modeling team.

Responsibilities and Duties

  • Create models as well as sculpt with Zbrush (sets, props), following the creative direction of the designated supervisor
  • Follow supervisor directions, ensuring that the models created are precise and accurate
  • Complete assigned modeling tasks in a timely manner and ensure all working files are efficiently organized at all times
  • Fully comprehend the requirements on the designs, thereby creating models true to their designs, whether organic or mechanical in nature
  • Create and modify models by following the creative direction of the Supervising Modeler, Production Designer, and Cinematics Director/Producer

Qualifications

  • Minimum 4 years Modeling experience for photoreal games or DTV/ Feature length films
  • Proficiency in Maya, Z-brush, Adobe Photoshop, Massive, and Mudbox
  • Excellent knowledge of displacement map and normal map generation
  • Excellent knowledge of polygonal and patch geometry modeling
  • Excellent knowledge of material, texturing, and Maya shader use
  • Expert knowledge of skeleton and rigging setup
  • Vast knowledge of basic expression setup
  • Competency in 3D Studio Max, Nuke, or Shake Compositing software a plus
  • Knowledge of keyframe animation
  • Ability to multi-task and prioritize
  • Excellent team player with good communication skills
  • Excellent file and asset management skills

Apply online


Texture Artist

Description

Method Studios is currently in search of a Texture Artist to join and potentially lead the look development team. 
The primary focus of this role is in environment imaging and props. 

Responsibilities and Duties

  • creating textures for photo realistic environments based on concept art and/or photo reference

Qualifications

  • minimum 4 years as a texture painter in feature film, TV, or commercials environment
  • expert using Mari, Photoshop, zbrush, and mud box
  • demonstrable experience integrating textures into 3D environments using Maya and/or Nuke
  • possess a strong understanding of light, color, and perspective
  • possess excellent artistic communication skills as well as an excellent eye for detail
  • knowledge of visual effects pipelines, production, and implementation, as well as the ability to work well in a team
  • understanding of 2D and 3D workflows within a feature film environment

Apply online


Pipeline Lead -- 3D Front End

Method pipeline leads help shape the evolution of our technologies and workflows to enable productions to work more quickly and efficiently. The 3D Front End Pipeline Lead has purview over everything within the 3D Front End realm. This includes broadly:

  • Modeling
  • Animation
  • Crowds
  • Layout
  • Tracking / Matchmoving
  • Technical Animation
  • Cloth
  • Hair Groom and Simulation

Responsibilities

  • Lead all projects withing the 3D Front End area of the pipeline.

  • Meet with 3D Front End department leadership to identify issues and discuss priorities.

  • Meet weekly with Head of Software and Project Manager for site to prioritize and schedule 3D Front End development tasks.

  • Openly communicate schedule to software department and 3D Front End production leadership.

  • Run regular "stand-up" meetings with developers for active development projects to confirm expected progress and identify issues.
  • Work with developers to standardize central libraries.

  • Architect, design, and plan software development.
  • Guide other developers in building and implementing complex projects.
  • Amend department standards over time based on needs.
  • Get involved in code reviews and process pull requests.
  • Provide point-of-contact from show pipeline support about 3D Front End pipeline.

  • Meet one-on-one with each 3D Front End developer on a regular basis to provide and receive feedback.

  • Work with developers to setup demos and communicate updates, new tools, and bugs to all of production.

  • Quarterly travel to other Method sites to meet with developers and users.

Qualifications

Minimum qualifications:

  • Computer Science degree or equivalent practical experience.
  • 5 years of experience in VFX development.
  • 5+ years of Python experience.
  • In-depth experience with Autodesk Maya.
  • Strong written and verbal communication skills.

Preferred qualifications:

  • Experience working directly with production teams.
  • Familiarity with other VFX applications (RV, Flame, Avid, Nuke, Houdini).
  • Familiarity with render farm software.
  • Experience leading development teams.
  • Expertise in C++ and shell scripting.
  • Warm, welcoming personality.

Apply online


Pipeline Lead -- Production Services

Method pipeline leads help shape the evolution of our technologies and workflows to enable productions to work more quickly and efficiently. The Production Services Pipeline Lead has purview over everything within the Information Systems realm. This includes broadly:

  • Timecard integration

  • HR production reports

  • Production web framework / UIs

  • Time logging

  • Artist and resource scheduling tools

  • Forecasting tools for resources

  • Web UIs for show creation, show archival

  • Data backup and recovery tools

  • Web development

Responsibilities

  • Lead all projects withing the Information Systems area of the pipeline.

  • Meet with Information Systems department leadership to identify issues and discuss priorities.

  • Meet weekly with Head of Software and Project Manager for site to prioritize and schedule Information Systems development tasks.

  • Run regular "stand-up" meetings with developers for active development projects to confirm expected progress and identify issues.
  • Work with developers to standardize central libraries.

  • Architect, design, and plan software development.
  • Guide other developers in building and implementing complex projects.
  • Amend department standards over time based on needs.
  • Get involved in code reviews and process pull requests.
  • Provide point-of-contact from show pipeline support about Information Systems pipeline.

  • Meet one-on-one with each Information Systems developer on a regular basis to provide and receive feedback.

  • Work with developers to setup demos and communicate updates, new tools, and bugs to all of production.

  • Quarterly travel to other Method sites to meet with developers and users.

Qualifications

Minimum qualifications:

  • Computer Science degree or equivalent practical experience.
  • 5+ years of Python, C++, or other development experience.
  • Experience with one or more web frameworks.
  • Strong written and verbal communication skills.

Preferred qualifications:

  • Familiarity with VFX applications (Shotgun, RV, Flame, Avid, Nuke, Maya, Houdini).
  • Familiarity with Shotgun or Ftrack.
  • Familiarity with render farm software.
  • Experience leading development teams.
  • Expertise in C++ and shell scripting.
  • Warm, welcoming personality.

Apply online


VR Asset Artist

DeluxeVR

DeluxeVR is a full-service VR studio that builds AAA content for brands and content partners alike. We create high fidelity visuals in both CG and Live Action VR.  We are a hardware agnostic studio that prides ourselves on our ability to work on all platforms, and all engines, using all cameras.   We believe that our work reflects the best of VR.

At DeluxeVR, you can build high-quality immersive VR experiences. You will be empowered to push your creative boundaries and to wear multiple hats.  Because we are a growing studio, all of our artists are encouraged to working in multiple disciplines, and we foster a generalist mentality to our work.   You can make a difference by shaping what VR is and is yet to be.

Responsibilities

·       Define the look and texture of 3D assets

·       Work in multiple off-the-shelf game engines like Unreal, Unity or Lumberyard

·       Support an asset team in generating, conforming and modifying assets.

·       Maintain a set artistic look throughout the entire production process.

Requirements

·       3+ years’ experience in a game development as an Asset Artist.

·       Advanced knowledge of various game engines (Unity, Unreal, Lumberyard)

·       Production knowledge of various aspects of game production including modeling (low poly and high poly), lighting, texturing, animation.

·       Advanced skills in Maya, Mudbox, Z-brush, Substance Painter and other relevant applications.

 

 

Apply online


VR- Technical Director - Rigging

DeluxeVR

DeluxeVR is a full service VR studio that builds AAA content for brands and content partners alike. We create high fidelity visuals in both CG and Live Action VR.  We are a hardware agnostic studio that prides ourselves on our ability to work on all platforms, and all engines, using all cameras.   We believe that our work reflects the best of VR.

At DeluxeVR, you can build high-quality immersive VR experiences. You will be empowered to push your creative boundaries and to wear multiple hats.  Because we are a growing studio all of our artists are encouraged to working in multiple disciplines, and we foster a generalist mentality to our work.   You can make a difference by shaping what VR is and is yet to be.

 

We are looking for new team members with big ideas, who have a passion for technology, a positive attitude, and a team player mentality. Now is the perfect time to join us! 

Do you want to…

·       Create and develop elegant rigs using Maya for VR experiences?

 

·       Work with modelers and animators to facilitate articulate realistic appealing characters, vehicles, and props?

 

·       Create User Interfaces and tools to assist animators?

 

·       Work in partnership with R&D programmers, Animators, and Asset teams to ensure rigs are delivered to the very highest standard?

 

·       Provide support to rigs throughout production?

 

·       Develop long-term strategies?

Do You Have…

·       3+ years’ experience in a AAA Game development and/or VFX studio as a TD or Rigging artist?

 

·       Advanced knowledge of various game engines? 

 

·       A solid knowledge of rigging systems and a comprehensive knowledge of Maya?

 

·       A reel demonstrating both control systems and complex deformations?

·       Accessibility and willingness to collaborate?

 

·       Excellent understanding of anatomy, structure, dynamics and character motion?

 

·       Good understanding of a 3D process, from design to modeling to texturing, animation and rendering?

 

·       MEL or Python programming skills?

 

 

Would you like to…

·       Work in beautiful Santa Monica?

 

·       Play ping pong on one of our beautiful decks?

 

·       Join a team of creative and technical collaborators?

 

·       Enjoy free snacks and breakfast?

 

If so, then we want YOU to join our team!

 

 

Apply online


VR Look Dev Artist

Deluxe VR, seeks a look development artist to achieve all the technical and aesthetic aspects needed to create the appearance of a 3D element. He/She will be using real time engines such as Unity or Unreal Engine while working within the virtual reality production team.

JOB RESPONSIBILITIES

  • This role will be responsible for designing, developing and maintaining materials for virtual reality productions while keeping good real time performance.

  • The look development artist is responsible for implementing production tasks that establish and define the core look for the project in accordance to the style guide, and under the direct guidance and direction of the art Director and supervisor.

  • Participate in weekly and daily meetings, to communicate the weekly planning and review of current work in progress.

  • Is capable of addressing artistic and technical challenges in order to keep a hi quality image and good real time performance.

  • Works in a supportive manner to help other members of the lighting team where applicable.

  • Effectively communicates with all members of the art team both orally, and written.

  • Participates in R & D towards the development of improvements in shader pipelines and quality of presentation.

  • Works with lighting staff and tech artist to ensure that shaders content meets performance standards.


JOB REQUIREMENTS

  • AA/BFA preferred, and demonstrates a strong portfolio that supports look development work.

  • At least 6+ years’ experience in the entertainment industry.

  • A strong understanding of shading principles, and the fundamentals of digital application.

  • Experience with materials/shaders and their relationship to light.

  • Strong understanding of lighting/rendering technologies (pre-render and real-time rendering, Global Illumination, Ray-Tracing, HDR, Photon Mapping, etc).

  • Experience in Unity or Unreal Engine 4 is very important.

  • Experience as a texture painter.

  • Strong understanding of Photoshop and/or 2D packages. Experience with Substance painter and substance designer is a plus.

  • Has a broad knowledge of shader development using Unity or Unreal Engine 4 including subsurface (Skin).

  • Knows about VR shader limitations in game engines and ways to compensate for it.

  • Knows how to design efficient & economical shaders, optimized for realtime.

  • Has a great eye and passion for photo real look.

  • Is creative and comes up with suggestions for improving workflow or engine performance.

  • Is a team player and patient with artists.

  • Must be able to embrace the established art vision of the project and ensure it is delivered in its entirety at the end of the project.

  • Ability to adapt rapidly to new or changing technology with an interest in finding ways to evolve and improve the environment art creation pipeline.

  • Solid organization skills with adherence to file structures, naming conventions and other established protocols.

  • Excellent ability to self-manage and accurately predict and adhere to task length estimates and deadlines.

  • Must be an excellent collaborator with a willingness to provide/accept direction and the ability to embrace change.

  • Ability to clearly articulate ideas both written and verbally.

  • A portfolio demonstrating real time and pre-rendered lighting samples is required. Traditional and/or digital paintings demonstrating an ability to create compelling and dramatic scenes is a plus.


Apply online


VR Senior Lighting Artist

SUMMARY OF POSITION

Deluxe VR, seeks a Senior Lighting Artist responsible for creating exceptional lighting for virtual reality experiences. This is an individual contributor position, and requires a full understanding of core real world lighting principles, atmospherics, color composition, value composition and material properties. The lighting artist will effectively apply the necessary core artistic fundamentals of a real time game presentation to enhance the mood, tone, look and feel of game levels and cinematics. The lighting artist should have a strong understanding of materials and shader development with an ability to work with the art team to maximize the quality of the virtual reality experience.


JOB RESPONSIBILITIES

  • The Lighting Artist is responsible for implementing production tasks that establish and define the core lighting for the project in accordance to the style guide, and under the direct guidance and direction of the art Director and supervisor.

  • Participate in weekly and daily meetings, to communicate the weekly planning and review of current work in progress.

  • Is capable of addressing artistic and technical challenges in order to keep a hi quality image and good real time performance.

  • Works in a supportive manner to help other members of the lighting team where applicable.

  • Effectively communicates with all members of the art team both orally, and written.

  • Participates in R & D towards the development of improvements in lighting pipelines and quality of presentation.

  • Works with lighting staff and tech artist to ensure that lighting content meets performance standards.


JOB REQUIREMENTS

  • AA/BFA preferred, and demonstrates a strong portfolio that supports lighting work.

  • At least 6+ years’ experience in the entertainment industry.

  • A strong understanding of basic lighting principles, and the fundamentals of digital application.

  • Experience with materials/shaders and their relationship to light.

  • Strong understanding of lighting/rendering technologies (pre-render and real-time rendering, Global Illumination, Ray-Tracing, HDR, Photon Mapping, etc).

  • Strong understanding of a game engine and Maya. Experience in Unity or Unreal Engine 4 is very important.

  • Strong understanding of foundation art fundamentals including; color theory, composition, internal/external silhouette, and value structures.

  • Strong understanding of Photoshop and/or 2D packages.

  • Proactive

  • Must be able to embrace the established art vision of the project and ensure it is delivered in its entirety at the end of the project.

  • Ability to adapt rapidly to new or changing technology with an interest in finding ways to evolve and improve the environment art creation pipeline.

  • Solid organization skills with adherence to file structures, naming conventions and other established protocols.

  • Excellent ability to self-manage and accurately predict and adhere to task length estimates and deadlines.

  • Must be an excellent collaborator with a willingness to provide/accept direction and the ability to embrace change.

  • Ability to clearly articulate ideas both written and verbally.

  • A portfolio demonstrating real time and pre-rendered lighting samples is required. Traditional and/or digital paintings demonstrating an ability to create compelling and dramatic scenes is a plus.

Apply online


VR Environment Artist

DeluxeVR

DeluxeVR is a full-service VR studio that builds AAA content for brands and content partners alike. We create high fidelity visuals in both CG and Live Action VR.  We are a hardware agnostic studio that prides ourselves on our ability to work on all platforms, and all engines, using all cameras.   We believe that our work reflects the best of VR.

At DeluxeVR, you can build high-quality immersive VR experiences. You will be empowered to push your creative boundaries and to wear multiple hats.  Because we are a growing studio, all of our artists are encouraged to working in multiple disciplines, and we foster a generalist mentality to our work.   You can make a difference by shaping what VR is and is yet to be.

Responsibilities

·       Define the look and tone of a scene or environment

·       Work in multiple off-the-shelf game engines like Unreal, Unity or Lumberyard

·       Support an asset team in generating, conforming and modifying assets.

·       Advise the engineering team in developing environment tools.

·       Maintain a set artistic look throughout the entire production process.

·       Resolve various artistic development issues related to environment and level design.

Requirements

·       3+ years’ experience in a game development as an Environment Artist.

·       Advanced knowledge of various game engines (Unity, Unreal, Lumberyard)

·       Production knowledge of various aspects of game production including modeling (low poly and high poly), lighting, texturing, animation.

·       Advanced skills in Maya, Mudbox, Z-brush, Substance Painter and other relevant applications.

Apply online


Unreal Engine Developer

Hollywood, California-based Deluxe Entertainment Services Group, a wholly-owned subsidiary of MacAndrews & Forbes Holdings Inc., is the leading provider of a broad range of entertainment industry services and technologies. We offer complete film and digital solutions for production, post-production, major studio and independent theatrical release, broadcast, home entertainment, archiving and asset management. Deluxe operates facilities in major film, video and digital production markets around the world.

Deluxe VR currently has an opening for an Unreal Engine Developer

Duties and Responsibilities

  • Develop new and maintain existing blueprint "programs" for current and future projects.
  • Contribute original ideas towards all aspects of game production and development
  • Provide technical leadership in areas of specialization and assist with technical questions
  • Work independently to complete assigned projects with limited supervision
  • Educate other departments on technology and engine through either spoken or written format
  • Keep up to date with the technological developments and advancements in the computer game industry
  • Constantly analyze and optimizations solutions

 

  • Requirements
  • Strong understanding of UE4 (all aspects)
  • Keen interest in Virtual Reality
  • Advanced working knowledge of Unreal Engine 4 and its visual programming graph (blueprints).
  • Knowledge of shader programming languages (PSSL/HLSL/GLSL) a plus
  • Strong linear algebray skills
  • You are a gamer and entertainment enthusiast
  • Experience with multiple core system tasks, such as graphics, networking, audio/video, and tools.
  • Excellent performance optimization skills

 

Apply online


Assistant Technical Director

Hollywood, California-based Deluxe Entertainment Services Group, a wholly-owned subsidiary of MacAndrews & Forbes Holdings Inc., is the leading provider of a broad range of entertainment industry services and technologies. We offer complete film and digital solutions for production, post-production, major studio and independent theatrical release, broadcast, home entertainment, archiving and asset management. Deluxe operates facilities in major film, video and digital production markets around the world.

Method Studios is an international visual effects company, with recent credits including:

Ant-Man, San Andreas, and The Hateful Eight. We are looking for talented, ambitious individuals to join out team as Assistant Technical Directors (ATD’s) and eventually proceed into full TD or development positions within the company.

 

Some of the duties as an Assistant Technical Director:

  • Work closely with production teams, artists, and supervisors to gather information. 
  • Diagnose technical issues and address them directly or escalate to the pipeline team.
  • Debug problematic scenes in Maya, Houdini, Nuke, and other packages.
  • Validate issues of artists and clearly express technical issues that come from artists in a way that is reproducible.
  • Develop scripts to optimize various tasks for production.
  • Monitor bug reports filed by production.

 

Job Requirements: 

  • Programming experience, preferably in Python, C++, MEL, Java.
  • BS, BA or Masters Degree, ideally in a technical field.
  • Good interpersonal skills.

 

Bonus experience:

  • Experience in our core applications: Maya, Houdini, Nuke.
  • Experience with database programming, either relational or NoSQL.
  • Familiarity with Unix operating systems.
  • High level of technical aptitude.
  • Web programming experience using JavaScript or PHP


Required experience: 

  • Python: 1 year

Apply online


Sr Unity Developer

DeluxeVR has an immediate opening for a Senior Unity Developer for a AAA project currently in production for a major motion picture studio and across all VR platforms (Cardboard, GearVR, Daydream, HTC Vive, Oculus Rift, Playstation VR…) We are a full-service VR studio that builds AAA content and games for brands and content partners alike. We are looking for new team members with a passion for technology, a positive attitude and a team player mentality. You will be empowered to push your technical and creative boundaries and to wear multiple hats while having a blast with an amazing team on a wonderful IP.  Join us and shape what VR is and is yet to be! 

Duties and Responsibilities

  • Develop game mechanics and system processes 
  • Implement, hone and optimize functionality in existing game engines
  • Collaborate with others to design and build architectures for new systems, and maintain and improve current ones
  • Contribute original ideas towards all aspects of game production and development
  • Advise and mentor other programmers
  • Provide technical leadership in areas of specialization and assist other engineers with technical questions
  • Work independently to complete assigned projects with limited supervision
  • Keep up to date with the technological developments and advancements in the computer game industry
  • Complete CPU and GPU specific optimization tasks
  • Develop familiarity with hardware details of specific game platforms, their capabilities and performance bottlenecks
  • Constantly analyze code performance and architect optimizations
  • Document developments and code
  •  

Requirements

  • Keen interest in Virtual Reality
  • Advanced working knowledge of Unity
  • Strong knowledge of C# and moderate knowledge of other programming languages
  • Good working knowledge of Version Control: Git & SourceTree
  • Experience with multiple core system tasks, such as graphics, networking, audio/video, and tools.
  • Excellent performance optimization skills
  • A gamer and entertainment enthusiast
  • Excellent math skills
  • Bachelor of Science degree in a relevant field

Apply online


Senior Nuke Compositor

Description

Method Studios is currently in search of a Senior Nuke Compositor to join its and 2D team of artists. In this role one will integrate CG elements and matte paintings into live action plates. This will encompass matching color, lighting, and exposure of stock elements to rendered or photographed elements, matte extractions from blue/green screen photography, the transformation and warping of elements as needed, 2D/3D camera tracking, graining and degraining as necessary, paint fixes and rotoscoping, as well as matte edge processing and integration.

 

Responsibilities and Duties

  • matching color, lighting, and exposure of stock elements to rendered or photographed elements
  • matte extractions from blue/green screen photography
  • transform and warp elements as needed
  • 2D/3D camera tracking
  • grain and degrain as necessary
  • paint fixes and rotoscoping
  • matte edge processing and integration

Qualifications

  • minimum 4 years of node-based compositing software experience (Nuke)
  • experience with Keylight, Primatte or Ultimatte
  • knowledge of projection mapping
  • Maya experience a plus
  • sound aesthetic with good understanding of color, contrast, and lighting design
  • knowledge of film resolution and aspect ratios
  • strong problem-solving skills
  • strong interpersonal and communication skills
  • team player with great attitude
  • dependable and flexible
  • takes direction well and exercises close attention to detail

Apply online


Houdini Fx Artist

Description

Method Studios is currently in search of a Houdini FX Artist to join the 3D animation team.

The mid-level Houdini FX artist will design and animate high quality, photo-real effects (dust, fire, smoke, explosions, debris, clouds, etc.) that meet all technical and aesthetic standards for the assigned project.

We are looking for an enthusiastic, dedicated team player who is looking to advance his/her career in Feature and Commercial VFX.

Responsibilities and Duties

  • working within the show structure and production deadlines to complete all tasks
  • integrating created elements into scenes with lighting, shadows, reflections, etc.
  • working closely with Lighting Artist and Compositors to ensure all effects will work smoothly within the show pipeline
  • producing look-tests based on provided reference materials

Qualifications

  • minimum 3 years proficiency in using Houdini
  • bachelor's degree in Animation, Arts, Fine Arts, or equivalent production experience
  • decent experience using Nuke
  • knowledge of any and/or all of the following:
    • rigid body and particle dynamics
    • volume modeling and rendering
    • procedural geometry generation
    • fluid dynamics
  • strong understanding of physical dynamics and natural phenomena
  • experience with one or more other professional software packages, such as Maya, a plus
  • proficiency in shading and rendering techniques, ideally both Mantra and Renderman
  • scripting proficiency using Python, a plus
  • strong technical knowledge and organizational skills
  • good communication skills and able to take exact direction from show leads and FX TDs

 

Apply online


Contact

For general recruitment enquiries please contact: la-re8a642cruit0387cing@m26697ethod2fd50studi18bdaos.co017fcmcf

Please bear in mind that due the number of applications we receive, you will only hear back from us regarding suitable applications to open positions.

 
Method Studios Locations