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Los Angeles

 

Description

Senior Houdini FX Artist

Description

Method Studios is currently in search of a Senior Houdini FX Artist to join the 3D animation team.

The senior-level Houdini FX artist will design and animate high quality, photo-real effects (dust, fire, smoke, explosions, debris, clouds, etc.) that meet all technical and aesthetic standards for the assigned project.

We are looking for an enthusiastic, dedicated team player who is looking to advance his/her career in Feature and Commercial VFX.

Responsibilities and Duties
  • working within the show structure and production deadlines to complete all tasks
  • integrating created elements into scenes with lighting, shadows, reflections, etc.
  • working closely with Lighting Artist and Compositors to ensure all effects will work smoothly within the show pipeline
  • producing look-tests based on provided reference materials
Qualifications
  • minimum 5 years proficiency in using Houdini
  • bachelor's degree in Animation, Arts, Fine Arts, or equivalent production experience
  • decent experience using Nuke
  • knowledge of any and/or all of the following:
    • rigid body and particle dynamics
    • volume modeling and rendering
    • procedural geometry generation
    • fluid dynamics
  • strong understanding of physical dynamics and natural phenomena
  • experience with one or more other professional software packages, such as Maya, a plus
  • proficiency in shading and rendering techniques, ideally both Mantra and Renderman
  • scripting proficiency using Python, a plus
  • strong technical knowledge and organizational skills
  • good communication skills and able to take exact direction from show leads and FX TDs

Apply online


Systems Engineer

Description

Method Studios is currently searching for a Systems Engineer to join its Technology team. The primary focus of this position is in systems architecture and infrastructure engineering. The candidate will require expertise in systems administration and architecture along with foundational programming ability. Candidate will work to implement and improve Method's existing in-house infrastructure, as well as integrate and maintain various third-party systems and products. Candidates will contribute to the design of future architecture in addition to evaluating and integrating third-party solutions for hardware, software, and workflow for maintenance of operations across a multi-site world-class visual effects facility.  Candidates with a Visual Effects background or understanding highly preferred. 

Responsibilities and Duties

Perform in the following technical areas:

  • Systems installation, configuration and operation
  • Core network service (LDAP, DNS, Firewall, etc.) installation and administration
  • Hardware integration and deployment
  • Software installation
  • Configuration management (Puppet)
  • Networking
  • Incident response and management
  • Security
  • Setup and installation of Linux and open-source extension packages
  • Develop internal systems tools and utilities for operating, monitoring, and reporting on studio infrastructure availability and utilization.
  • Develop and maintain high-level digital security standards required in a post-production environment.
  • Develop and maintain written operational procedures for routine network management processes.
  • Administer servers and network services: LDAP, NIS, AD, DNS, DHCP, NFS
  • Administer network switches, network storage and associated tape backup system, Virtual Server Infrastructure, Databases, User accounts, Email technologies, Firewall, Internet and Digital Security, User support and troubleshooting
  • Analyze and tune systems for performance, throughput, resource utilization, high availability, and scalability
  • Evaluate system components, software, networking infrastructure and hardware peripherals for reliability, performance, scalability and security
  • Research in order to maintain a working knowledge of relevant hardware and software applications, including emerging technologies
  • Evaluate business requirements and make recommendations on systems design and hardware purchases to fulfill business needs.
  • Render Farms
  • Knowledge of Qube Render Managing tools and Pipeline
  • Artist Work Stations (difference between a modeler, compositor, animator, editor)
  • Some Flame background if possible
  • Linux pipeline, be familiar with Ubuntu, CentOS,
  • Very Familiar with networking and switches, routing topologies
  • Understand storage solutions tier1, nearline, backup systems
  • Be able to manage themselves and to some degree junior engineers
  • Be able to communicate verbally and in writing, document what they do
  • Be fast and productive
  • Provide solutions based on budgets and deadlines

Apply online


Senior Rigging Artist

Description

Method Studios is currently in search of a Senior Rigger to join its 3D team of rigging artists.

Responsibilities and Duties
  • Creating and developing fast elegant character rigs using Maya and proprietary tools.
  • Working with modeling and animation departments to facilitate articulate realistic appealing characters.
  • Integration of characters and rigs into the production pipeline
  • Creating User Interfaces and tools to assist animators.
  • Working in partnership with R&D programmers, Animators, and Lighting TDs to ensure shots are delivered to the very highest standard.
  • Providing support to character rigs throughout production.
  • Developing long-term strategies to automate character production.
Qualifications
  • Minimum 5 years work experience in feature film/broadcast VFX production
  • Solid knowledge of rigging systems
  • Comprehensive knowledge of Maya
  • Provide reel demonstrating both control systems and complex deformations
  • Solid time and project management skills
  • Accessibility and willingness to collaborate is a must.
  • Thorough understanding of techniques and technologies relating to character rigging and animation comprehension of core principles relating to rigging
  • Excellent understanding of anatomy, structure, dynamics and character motion
  • Good understanding of the entire visual effects process, from shooting to modeling to texturing, animation and rendering
  • MEL and Python programming essential
  • Maya API C++ programming also a plus

Apply online


Senior Look Dev. Lighter

Description

Method Studios is currently in search of a Senior Look Development Lighter to join the 3D team. The candidate must have expert level experience working with V-ray, and good knowledge of Maya and the use of V-ray within Maya. A working knowledge of Mantra is not required but is a major plus.

Responsibilities and Duties
  • responsible in maintaining lighting pipeline and workflow as dictated by project
  • properly assess the appropriate balance of lighting and compositing for a given shot
  • properly economize renders while still achieving required quality
  • closely work with the artistic leads to ensure creative direction is achieved
  • work with other lighting artists to provide guidance and assist in problem-solving
  • ensure work is of the highest possible quality
Qualifications
  • expert knowledge of V-ray
  • minimum 6 years experience working in Feature Film and Commercial animation
  • advanced understanding of lighting and advanced shading networks
  • advanced knowledge of Fusion or similar node-based compositing package
  • good knowledge of Maya, and the use of V-ray within Maya
  • good knowledge of Mantra is a plus but not required 
  • knowledge of general modeling, texturing animation, and FX is a plus
  • good balance between artistic and technical skill
  • thorough understanding of linear workflow
  • able to communicate effectively to people across all disciplines, and with various levels of experience
  • must be detail-oriented, organized, and able to handle tasks in an efficient manner
  • possesses exceptional problem-solving skills
  • works in a collaborative manner and follows direction as required
  • must be a team player and perform well under tight deadlines

Apply online


Core Pipeline Developer

The Method Pipeline Team helps shape the evolution of our technologies and workflows to enable productions to work more quickly and efficiently. The Core Pipeline side focuses on the foundation of the system, overseeing the architecture and development of underlying software libraries and in-house applications. These include tools for asset management, software packaging, production tracking, render farm management, intersite collaboration, and much more. Core developers should be versatile and able to tackle new problems throughout the post-production pipeline as we push new technology forward

Responsibilities:

Additionally:

  • Collaborate with other developers to propose, design, and implement projects.
  • Become familiar and reuse central libraries whenever possible.
  • Conform all code to Method coding standards and conventions.
  • Document all code written on the wiki.
  • Maintain core libraries and make suggestions for improvement.
  • Communicate with Project Manager to assess difficulty of tasks and projects.
  • Work closely with project leads and Project Manager to prioritize and schedule tasks.
  • Communicate any roadblocks and barriers to the Project Manager.
  • Deploy core libraries to all Method locations globally.
  • Maintain a positive and professional attitude.
  • Suggest improvements to any areas of the company to pipeline leadership.
  • Be open to feedback from other developers.

Qualifications:

Minimum qualifications:

  • BA/BS in Computer Science or equivalent practical experience.
  • Expertise in C/C++, Python, and shell scripting.
  • Experience with one or more database systems such as PostgreSQL and MongoDB.
  • Knowledge of Linux systems configuration and experience developing on Linux platforms.
  • Familiarity with revision control systems and collaborative development.

Preferred qualifications:

  • 2 years experience working with visual effects post-production pipelines.
  • Familiarity with computer graphics applications (e.g. Maya, Nuke, Houdini) and render farm software.
  • Familiarity with message queues.
  • Familiarity with web frameworks like Flask and Pyramid.

 

Apply online


Senior Video Engineer

Company3 and Method LA are currently searching for a Video Engineer to join its Technology team.

The focus of this position will be on video systems engineering and troubleshooting. 

Minimum 3 years experience in post production industry is required.
Bachelors in Computer Science, Video Engineering, Electrical Engineering or Color science or equivalent
Any certification is a plus.
Knowledge of video engineering (video routing systems, VTRs)

Previous experience in Flame/Avid/Resolve Deployment is preferred. 
Understanding of color science and video standards
Experience calibrating Projectors, CRT, Plasma, LCD, OLED displays using current probe technology.
Barco post production projector experience a plus.
Knowledge and understanding of computer hardware.
Knowledge of Mac OSX, Linux, and Windows platforms.
Knowledge of TCP/IP based networking.
Knowledge of storage systems administration, shared storage environments.
Knowledge of Autodesk systems and software (Flame, Smoke).
Team player with good communication skills
Works well under pressure and under flexible working hours

 Expert Knowledge in Linux network or general Linux Deployement is preferred. 

 Job Type: Full-time

 Required experience:

  • Projector/CRT/Monitor Calibration/Autodesk Flame/Smoke: 3 years

Apply online


Client Services Representative

Description

Method Studios is currently in search of a Client Services Representative to join its Operations team.
The hours of the Client Service Team are based on business activity - shifts will range from morning through evening. The ideal candidate has catering, banquet and reception experience.We use this position as a stepping stone to other areas within the VFX Studio.

Many of our current coordinators and producers started off as receptionists and client service reps within our studio operation and have worked their way up through the ranks.We are looking for candidates who have a strong interest in the world of VFX, and who are determined to strive within our studio.

Responsibilities and Duties
  • coordinating food and beverage service for clients
  • planning and purchasing food for client breakfasts and snacks
  • maintaining and stocking the kitchen with supplies, shopping and ordering as needed
  • assisting in preparation and service for client sessions and meetings
  • placing and picking up food orders quickly
  • accurately ordering meals for clients and employees while tracking receipts for Accounts Payable and Billing Department
  • monitoring the bays for overall tidiness and upkeep, as well as maintain office supplies for client and talent use
  • working closely with Client Service and Producers as a team, assisting team with duties as needed
  • backing up Receptionist, answering multi-line phone system while rolling calls to the appropriate departments/employees
  • being "all hands on deck" when needed for company events is an expectation
  • remaining receptive to other duties as assigned
Qualifications
  • bachelor's degree; college preferred
  • minimum 1-2 years in catering, banquet, customer service, and/or reception
  • must be comfortable working with people and enjoy interacting while staying focused on individual responsibilities
  • valid driver's license - able to assist with picking up groceries and/or food orders
  • proficient with MS Word and Excel
  • highly organized and detailed-oriented
  • ability to learn Xytech basics, including schedule view
  • able to work a flexible schedule, with the availability to work different shifts and variable hours

Apply online


Senior Digital Matte Painter

Method Studios is currently in search of Senior Matte Painter who will be responsible for painting photoreal environments and landscapes.
This artist will paint photo environments, elements, and textures for matching into live action plates or standing as their own matte painting plates.
Candidate must also have a sound knowledge and understanding of visual effects pipelines, production and implementation, as well as the ability to work well in a team.

Responsibilities and Duties
  • creating digital paintings of photo realistic environments based on concept art and/or photo reference
  • painting photo environments, elements, and textures to match into live action plates or stand as their own matte painting plates
  • integrating matte paintings into 3D environments using Maya and/or Nuke
Qualifications
  • Expert working knowledge of Photoshop
  • A minimum of 4 years VFX industry experience working working as a digital matte painter in a feature film, TV, or commercials environment
  • Experience creating digital paintings of photo-realistic environments based on concept art and/or photo reference
  • Demonstrable experience integrating matte paintings into 3D environments using Maya and/or Nuke is beneficial
  • Possess a strong understanding of light, colour and perspective
  • Possess excellent artistic communication skills, as well as an excellent eye for detail
  • Flexibility to produce concept art from scratch is a plus
  • Solid knowledge and understanding of visual effects pipelines, production and implementation, as well as the ability to work well in a team
  • A good understanding of 2D and 3D workflows within a feature film environment
  • Knowledge of Vue software is a plus
  • Knowledge of Maya and Nuke software is a plus

Apply online


Rigging Development TD

Description

Method Studios is currently in search of a Rig Developer TD with a focus in animation and character technology to join the Rigging team.

Responsibilities and Duties
  • Create and develop scripts and plugins for the Rigging department.
  • R&D new deformation approaches, advanced methods to create rigs, and enhance existing Maya toolsets using python and Maya API.
  • Must have good tools design logic.  Keep things as simple as possible while creating complex projects.
  • Experience working with FACS based facial rigging system is a plus.
  • Work in partnership with the Rigging team to come up with advanced but technically sound solutions to enhance our character technology and creation processes.
Qualifications
  • Preferable a minimum 3 years work experience in feature film/broadcast VFX production.
  • Strong programming skills.  Must know Python and C++ very well.  Experience with MEL is helpful.
  • Strong knowledge and experience with the Maya API and creating plugins.
  • Strong Math skills, ie: Linear Algebra, thorough understanding of matrices, vectors and transformations in 3D.
  • Strong Maya production experience a big plus.
  • Excellent problem-solving and communication skills.
  • Willingness to learn and grow further.
  • Must be a self starter.  Solid time and project management skills.
  • Must be willing to take direction well, a good team player, and have good work ethics.

Apply online


VFX Producer - Senior

VFX Producer

DESCRIPTION

Method Studios is currently in search of a VFX Producer to join its Production team. 

Candidate will be responsible for managing all aspects of the production, including initial bidding and breakdown, scheduling and resource planning, and the timely completion of the visual effects work on budget and to the client's and Method's expectation. 

Partnered with the VFX Supervisor, the VFX Producer will work with and manage the client on a daily basis and ensure the highest standard of work is produced at all times.

 

Responsibilities and Duties

Work in conjunction with VFX Supervisor to breakdown ,bid, budget, schedule and manage projects

Work with the Client on scope of work, changes, schedules and deadlines

Manage Client expectations for deliverables and deadlines

Report overall project status as required to the Client

Work with accounting to ensure all invoices are sent according to contractual payment schedule

Work with the VFX Supervisor to ensure work is being done within the scope of the budget

Work with finance to ensure overall tracking of costs for the project

Monitor overall Bid vs Actual of the artists work vs department milestones / deadlines to make sure the project is on track

Work with Resource Management to ensure staff are assigned and maintained throughout the duration of the project

Work with Digital Producer(s) / Production Manager(s) / Coordinator(s) to disseminate job expectations and responsibilities for the project

Create and manage delivery schedules for the project with the Production team

Ensure all project deliverables are laid out and that shots are managed and delivered according to schedule with team meetings

Manage expectations for the Project's crew and keeping them motivated

Keep the crew informed of project goals, milestones and deadlines

Report overall project status during weekly facility production meetings

Work with all facility departments to keep them updated on project requirements / needs within a reasonable timeframe.

 

 

REQUIREMENTS:

Minimum 3-5 years of experience within the Visual Effects industry from a combination of Coordinating and Production Managing experience

Minimum 5 years of Producing experience

VFX Studio experience and in depth understanding of Visual Effects process and pipeline (both animated and photoreal)

An understanding of production software (Maya, Houdini, Nuke) is a plus

Highly motivated and works well with a team of artists, coordinators, VFX supervisors, etc.

Ability to manage teams in multiple locations

Excellent people-management, communication and organizational skills, as well as an exceptional eye for detail

On-set experience / knowledge of on-set workflow

Proven track record in project management

Experience with Shotgun, Filemaker Pro, Excel, Web based wikis

Apply online


Commercial Producer - Senior

Description

Method Studios is currently in search of a Commercial Producer to join its Production team. 
In this role, one will be responsible for supervising the daily individual artist assignments. 
This includes interviewing and negotiating with freelance artists as needed, tracking the daily progress on VFX shots, and pushing these shots through the studio pipeline from work-in-progress to Final.

Responsibilities and Duties

  • responsible for supervising the daily assignment of individual artists
  • tracking and updating progress of VFX shots in company database
  • COMMUNICATING with clients, Editorial, and in-house management
  • meet budget a schedule targets
  • maintaining adherence to set Production contract standards
  • motivating the individual artist, as well as the team on the whole

Qualifications

  • minimum 3 years VFX commercial production experience
  • Bachelors degree or four-year college equivalent in relatable field
  • must have problem-solving skills and be a self-starter
  • must be able to adapt to Production changes
  • must take direction well
  • must be detail-oriented, proactive, and well-organized, as well as able to grow and thrive in a fast-paced environment

Apply online


Digital Producer - Senior

Description

Method Studios is currently in search of a Digital Producer to join its Production team. 
The ideal candidate has a strong history of launching and/or overseeing the production and post-production aspects of Features and Commercial jobs. 
The position entails partnering with and executing on the vision as set by Clients and Creative Directors on new productions.

Responsibilities and Duties

  • Work closely with the VFX Supervisor and Executive Producer to create and maintain overall budgets, project schedule, and staff resource needs for the project.
  • Prepare key dates and schedule the work for overall facility planning.
  • Manage crew performance and serve as a mentor for the leadership team as needed.
  • Oversee the management of cost-reporting and maintain the budget and schedule through change orders with the studio when applicable.
  • Supervise day-to-day operations of production crew, ensuring that milestones and cost projections are met.
  • Other responsibilities include management of information flow, the breakdown of scripts, and the fielding of studio and production calls.

Qualifications

  • minimum 4 years experience as a line producer or CG supervisor on feature films
  • Bachelor's degree in a directly related field, or equivalent experience
  • proficiency in general Microsoft Office suite and database applications such as Filemaker Pro and Shotgun
  • must possess very strong organizational and communication skills
  • must be capable of handling a variety of tasks in an efficient manner in order to meet deadlines
  • must possess critical-thinking, negotiating, and logical reasoning skills, especially under pressure

Apply online


VFX Production Coordinator - Experienced

Description

Method Studios is currently in search of a Production Coordinator to join its Production team. 
The Production Coordinator is responsible for the assignment and tracking of tasks for assigned area of responsibility. They will facilitate the movement of shots between teams, coordinate daily reviews, and communicate status updates ensuring the delivery of shots on schedule.  Exact project duties are set by the Project Producer / Line Producer and/or DPM.

Responsibilities and Duties

  • provides administrative support to the production management team and show supervisors.
  • Under the guidance of the DP or DPM, schedules and tracks progress of tasks for assigned artists or sequences in the production system
  • tracks and maintains database of revisions, omits, and shot length changes; notifies the affected crew as needed
  • partners with other Production personnel to ensure shots are scheduled and delivered in a timely manner
  • follows up with artists on a daily basis to ensure task deliveries remain on schedule, communicating any scheduling changes to the appropriate Artists, Supervisors and Production team as needed
  • coordinates all client deliveries, both physical deliveries and digital deliveries via approved Client designated system (Aspera, WireDrive, etc), with I/O department (as needed)
  • maintains log of all deliveries
  • manages meeting schedule and walkthroughs for CG or Comp Supervisors, taking and publishing notes for the team as needed
  • responsible for setup of dailies and all client review sessions in the Screening Room and view stations
  • leads nightly production update for assigned area of responsibility
  • acts as primary point of contact for internal Editorial team
  • completes reference research for elements for Supervisors
  • oversees run requests and petty cash
  • this is a cross-departmental position that will require management of pipeline issues, even across multiple Studios in liaison with other Production Coordinators

Qualifications

  • minimum 3 years experience in visual effects production or feature animation
  • BA or BS degree in film, art, communications, or related field strongly preferred
  • strong comprehensive knowledge of Microsoft Office suite and apps
  • experience with some production tracking software and asset management software, preferably Shotgun
  • must have experience with heavy schedule management in an extremely time-sensitive atmosphere
  • demonstrable experience in highly technical, dynamic departments
  • must be able to make decisions independently with a high level of ingenuity
  • must possess a high level of written, verbal, negotiation, and analytical skill
  • must have the ability to influence and coach others through effective communication and the promotion of a positive team environment
  • must possess highly developed communication skills to facilitate interdepartmental needs and schedules required, exhibiting a consistent standard of excellence in all business communications

Apply online


Digital Production Manager - Experienced

Digital Production Manager

 

Summary:

Digital Production Manager (DPM) is responsible for the scheduling and management of all aspects of  day to day digital production for feature film visual effects.

 

Principal Duties and Responsibilities:

?  With the VFX Producer (or Digital Producer), creates a schedule for all phases of production and works with Scheduling to assign digital artists to the work

?  Creates and maintains task assignments for teams (with the Coordinators); anticipates potential staffing changes based on development or creative shifts 

?  Maintains and publishes information regarding client notes and  any changes in planned work for the teams

?  Assists the VFX Producer with bidding and change orders

?  Works with the VFX Producer on the show Coordinator assignments

?  Provides support to VFX and show supervisors as needed

?  Manages the task assignments and priorities for the VFX Editor

?  Works with DFX and CG Supervisors to create render estimates, disk space, and software projections for the duration of the show and maintains them

?  Manages daily digital resource utilization and acts as the primary contact on the Production team regarding the allocation of show resources; communicates daily regarding changes to priorities, etc.

?  Oversees the setup of show-specific production needs including view stations ,theatre review needs, etc.

?  Manages show space planning and artist moves with the Scheduling and Engineering

?  Responsible for end of show wrap up with key artists (breakaparts), Scheduling and Engineering

?  Attends show post-mortems, documents and identifies action items for Digital Production team

Education, Experience and Skills Required:

?  Bachelor’s degree in film, art, communications or related field

?  5+ years production experience including 3+ years experience in production management or supervisor role in feature film visual effects preferred

?  Comprehensive knowledge of Microsoft Office applications required and experience with Shotgun software

?  Excellent organizational, interpersonal, and communication skills

Ability to juggle multiple tasks in a high pressure environment

Apply online


Modeller - Experienced

Description

Method Studios is currently in search of a Hard Surface Modeler to join its 3D artist modeling team.

Responsibilities and Duties

  • Create models as well as sculpt with Zbrush (sets, props), following the creative direction of the designated supervisor
  • Follow supervisor directions, ensuring that the models created are precise and accurate
  • Complete assigned modeling tasks in a timely manner and ensure all working files are efficiently organized at all times
  • Fully comprehend the requirements on the designs, thereby creating models true to their designs, whether organic or mechanical in nature
  • Create and modify models by following the creative direction of the Supervising Modeler, Production Designer, and Cinematics Director/Producer

Qualifications

  • Minimum 4 years Modeling experience for photoreal games or DTV/ Feature length films
  • Proficiency in Maya, Z-brush, Adobe Photoshop, Massive, and Mudbox
  • Excellent knowledge of displacement map and normal map generation
  • Excellent knowledge of polygonal and patch geometry modeling
  • Excellent knowledge of material, texturing, and Maya shader use
  • Expert knowledge of skeleton and rigging setup
  • Vast knowledge of basic expression setup
  • Competency in 3D Studio Max, Nuke, or Shake Compositing software a plus
  • Knowledge of keyframe animation
  • Ability to multi-task and prioritize
  • Excellent team player with good communication skills
  • Excellent file and asset management skills

Apply online


Texture Artist

Description

Method Studios is currently in search of a Texture Artist to join and potentially lead the look development team. 
The primary focus of this role is in environment imaging and props. 

Responsibilities and Duties

  • creating textures for photo realistic environments based on concept art and/or photo reference

Qualifications

  • minimum 4 years as a texture painter in feature film, TV, or commercials environment
  • expert using Mari, Photoshop, zbrush, and mud box
  • demonstrable experience integrating textures into 3D environments using Maya and/or Nuke
  • possess a strong understanding of light, color, and perspective
  • possess excellent artistic communication skills as well as an excellent eye for detail
  • knowledge of visual effects pipelines, production, and implementation, as well as the ability to work well in a team
  • understanding of 2D and 3D workflows within a feature film environment

Apply online


Animator - Senior

Description

Method Studios is currently in search of a senior-level animator to join the 3D animation team.

Responsibilities and Duties

  • responsible for hands-on operation of CG workstation, reporting to the Head of 3D VFX
  • provide ongoing information and feedback to the Head of 3D regarding issues and developments in the CG department
  • assist in hiring and other HR-related issues to the CG department
  • ensure proper workflow methodology for all artists designing and executing high-level animation for use in final compositing
  • lead, manage, and support the CG team, both technically and otherwise as required
  • serve as professional front-line representative of the company, dealing directly with clients and challenging situations
  • maintain logs, data and work orders as required to efficiently track the status of work
  • modeling, texturing and surfacing, choreography and lighting, match-moving and the final rendering of CG elements
  • animate using effective storytelling skills, through knowledge of camera angles and framing shots
  • effectively communicate with the management team and keep the Producer updated regarding concerns of the animation team
  • consult with clients and other artists on the team as required
  • attend projects on set to provide technical information as required
  • investigate and keep up to date on new and competing software packages and technology
  • other miscellaneous duties as required from time-to-time by the Managing Director of Visual Effects

Qualifications

  • minimum 5 years experience working in Feature Film and Commercial animation
  • expert proficiency in Maya
  • experience working with SoftImage and Boujou for visual effects intensive projects
  • strong knowledge of anatomy and human motion
  • solid key frame animation skills
  • solid rigging knowledge
  • must be able to easily adapt to different styles
  • must have good mentoring skills to provide feedback in helping the less experienced animators
  • must be organized, able to meet deadlines, and hold responsibility for his/her work and the animation team

Apply online


Sr. Compositor

Description

Method Studios is currently in search of a Senior Nuke Compositor to join its and 2D team of artists. In this role one will integrate CG elements and matte paintings into live action plates. This will encompass matching color, lighting, and exposure of stock elements to rendered or photographed elements, matte extractions from blue/green screen photography, the transformation and warping of elements as needed, 2D/3D camera tracking, graining and degraining as necessary, paint fixes and rotoscoping, as well as matte edge processing and integration.

Responsibilities and Duties

  • matching color, lighting, and exposure of stock elements to rendered or photographed elements
  • matte extractions from blue/green screen photography
  • transform and warp elements as needed
  • 2D/3D camera tracking
  • grain and degrain as necessary
  • paint fixes and rotoscoping
  • matte edge processing and integration

Qualifications

  • minimum 4 years of node-based compositing software experience (Nuke, Shake, Fusion)
  • experience with Keylight, Primatte or Ultimatte
  • knowledge of projection mapping
  • Maya experience a plus
  • sound aesthetic with good understanding of color, contrast, and lighting design
  • knowledge of film resolution and aspect ratios
  • strong problem-solving skills
  • strong interpersonal and communication skills
  • team player with great attitude
  • dependable and flexible
  • takes direction well and exercises close attention to detail

Apply online


Pipeline Lead - 2D

Method pipeline leads help shape the evolution of our technologies and workflows to enable productions to work more quickly and efficiently. The 2D Pipeline Lead has purview over everything within the 2D realm. This includes broadly:

  • Compositing (Nuke / Flame)

  • Rotoscoping

  • Digital Matte Paint

  • Editorial

  • Color / OCIO

  • Ingestion / Delivery

Responsibilities

  • Lead all projects withing the 2D area of the pipeline.

  • Meet with 2D department leadership to identify issues and discuss priorities.

  • Meet weekly with Head of Software and Project Manager for site to prioritize and schedule 2D development tasks.

  • Openly communicate schedule to software department and 2D production leadership.

  • Run regular "stand-up" meetings with developers for active development projects to confirm expected progress and identify issues.
  • Work with developers to standardize central libraries.

  • Architect, design, and plan software development.
  • Guide other developers in building and implementing complex projects.
  • Amend department standards over time based on needs.
  • Get involved in code reviews and process pull requests.
  • Provide point-of-contact from show pipeline support about 2D pipeline.

  • Meet one-on-one with each 2D developer on a regular basis to provide and receive feedback.

  • Work with developers to setup demos and communicate updates, new tools, and bugs to all of production.

  • Quarterly travel to other Method sites to meet with developers and users.

Qualifications

Minimum qualifications:

  • Computer Science degree or equivalent practical experience.
  • 5 years of experience in VFX development.
  • 5+ years of Python experience.
  • In-depth experience with The Foundry's Nuke.
  • Strong written and verbal communication skills.
  • Expertise in VFX color pipeline process.

Preferred qualifications:

  • Experience working directly with production teams.
  • Familiarity with other VFX applications (RV, Flame, Avid, Maya, Houdini).
  • Familiarity with render farm software.
  • Experience leading development teams.
  • Expertise in C++ and shell scripting.
  • Warm, welcoming personality.

Apply online


Pipeline Lead -- 3D Front End

Method pipeline leads help shape the evolution of our technologies and workflows to enable productions to work more quickly and efficiently. The 3D Front End Pipeline Lead has purview over everything within the 3D Front End realm. This includes broadly:

  • Modeling
  • Animation
  • Crowds
  • Layout
  • Tracking / Matchmoving
  • Technical Animation
  • Cloth
  • Hair Groom and Simulation

Responsibilities

  • Lead all projects withing the 3D Front End area of the pipeline.

  • Meet with 3D Front End department leadership to identify issues and discuss priorities.

  • Meet weekly with Head of Software and Project Manager for site to prioritize and schedule 3D Front End development tasks.

  • Openly communicate schedule to software department and 3D Front End production leadership.

  • Run regular "stand-up" meetings with developers for active development projects to confirm expected progress and identify issues.
  • Work with developers to standardize central libraries.

  • Architect, design, and plan software development.
  • Guide other developers in building and implementing complex projects.
  • Amend department standards over time based on needs.
  • Get involved in code reviews and process pull requests.
  • Provide point-of-contact from show pipeline support about 3D Front End pipeline.

  • Meet one-on-one with each 3D Front End developer on a regular basis to provide and receive feedback.

  • Work with developers to setup demos and communicate updates, new tools, and bugs to all of production.

  • Quarterly travel to other Method sites to meet with developers and users.

Qualifications

Minimum qualifications:

  • Computer Science degree or equivalent practical experience.
  • 5 years of experience in VFX development.
  • 5+ years of Python experience.
  • In-depth experience with Autodesk Maya.
  • Strong written and verbal communication skills.

Preferred qualifications:

  • Experience working directly with production teams.
  • Familiarity with other VFX applications (RV, Flame, Avid, Nuke, Houdini).
  • Familiarity with render farm software.
  • Experience leading development teams.
  • Expertise in C++ and shell scripting.
  • Warm, welcoming personality.

Apply online


Pipeline Lead -- 3D Rendering / FX

Method pipeline leads help shape the evolution of our technologies and workflows to enable productions to work more quickly and efficiently. The 3D Rendering / FX Pipeline Lead has purview over everything within the 3D Rendering / FX realm. This includes broadly:

  • Texture

  • Look Development

  • Lighting

  • FX

Responsibilities

  • Lead all projects withing the 3D Rendering / FX area of the pipeline.

  • Meet with 3D Rendering / FX department leadership to identify issues and discuss priorities.

  • Meet weekly with Head of Software and Project Manager for site to prioritize and schedule 3D Rendering / FX development tasks.

  • Openly communicate schedule to software department and 3D Rendering / FX production leadership.

  • Run regular "stand-up" meetings with developers for active development projects to confirm expected progress and identify issues.
  • Work with developers to standardize central libraries.

  • Architect, design, and plan software development.
  • Guide other developers in building and implementing complex projects.
  • Amend department standards over time based on needs.
  • Get involved in code reviews and process pull requests.
  • Provide point-of-contact from show pipeline support about 3D Rendering / FX pipeline.

  • Meet one-on-one with each 3D Rendering / FX developer on a regular basis to provide and receive feedback.

  • Work with developers to setup demos and communicate updates, new tools, and bugs to all of production.

  • Quarterly travel to other Method sites to meet with developers and users.

Qualifications

Minimum qualifications:

  • Computer Science degree or equivalent practical experience.
  • 5 years of experience in VFX development.
  • 5+ years of Python experience.
  • In-depth experience with Autodesk Maya and SideFX Houdini.
  • Strong written and verbal communication skills.

Preferred qualifications:

  • Experience working directly with production teams.
  • Familiarity with other VFX applications (Mari, RV, Flame, Avid, Nuke).
  • Familiarity with render farm software.
  • Experience leading development teams.
  • Expertise in C++ and shell scripting.
  • Warm, welcoming personality.

Apply online


Pipeline Lead -- Information Systems

Method pipeline leads help shape the evolution of our technologies and workflows to enable productions to work more quickly and efficiently. The Information Systems Pipeline Lead has purview over everything within the Information Systems realm. This includes broadly:

  • Timecard integration

  • HR production reports

  • Production web framework / UIs

  • Time logging

  • Artist and resource scheduling tools

  • Forecasting tools for resources

  • Web UIs for show creation, show archival

  • Data backup and recovery tools

  • Web development

Responsibilities

  • Lead all projects withing the Information Systems area of the pipeline.

  • Meet with Information Systems department leadership to identify issues and discuss priorities.

  • Meet weekly with Head of Software and Project Manager for site to prioritize and schedule Information Systems development tasks.

  • Run regular "stand-up" meetings with developers for active development projects to confirm expected progress and identify issues.
  • Work with developers to standardize central libraries.

  • Architect, design, and plan software development.
  • Guide other developers in building and implementing complex projects.
  • Amend department standards over time based on needs.
  • Get involved in code reviews and process pull requests.
  • Provide point-of-contact from show pipeline support about Information Systems pipeline.

  • Meet one-on-one with each Information Systems developer on a regular basis to provide and receive feedback.

  • Work with developers to setup demos and communicate updates, new tools, and bugs to all of production.

  • Quarterly travel to other Method sites to meet with developers and users.

Qualifications

Minimum qualifications:

  • Computer Science degree or equivalent practical experience.
  • 5+ years of Python, C++, or other development experience.
  • Experience with one or more web frameworks.
  • Strong written and verbal communication skills.

Preferred qualifications:

  • Familiarity with VFX applications (Shotgun, RV, Flame, Avid, Nuke, Maya, Houdini).
  • Familiarity with Shotgun or Ftrack.
  • Familiarity with render farm software.
  • Experience leading development teams.
  • Expertise in C++ and shell scripting.
  • Warm, welcoming personality.

Apply online


Asset Artist

DeluxeVR

DeluxeVR is a full service VR studio that builds AAA content for brands and content partners alike. We create high fidelity visuals in both CG and Live Action VR.  We are a hardware agnostic studio that prides ourselves on our ability to work on all platforms, and all engines, using all cameras.   We believe that our work reflects the best of VR.

At DeluxeVR, you can build high-quality immersive VR experiences. You will be empowered to push your creative boundaries and to wear multiple hats.  Because we are a growing studio all of our artists are encouraged to working in multiple disciplines, and we foster a generalist mentality to our work.   You can make a difference by shaping what VR is and is yet to be.

 

We are looking for new team members with big ideas, who have a passion for technology, a positive attitude, and a team player mentality. Now is the perfect time to join us! 

Do you want to…

·       Define the look and tone for a scene or environment?

 

·       Work in multiple off-the-shelf game engines like Unreal, CryEngine, and Unity?

 

·       Support an asset team in generating, conforming, modifying assets? 

 

·       Support the engineering team in developing tools to work with existing pipeline? 

 

·       Maintain a set artistic look throughout the entire production process? 

 

·       Resolve various artistic development issues related to environment and level design?

Do You Have…

·       2+ years’ experience in a game development and/or VFX studio as an Environment artist or Look Dev artist?

 

·       Advanced knowledge of various game engines? 

 

·       Production knowledge in various aspects of game production including modeling (low poly and high poly), lighting, texturing, animation? 

 

·       Serious skills in Maya, Mudbox, Z-brush, Substance Painter?

Would you like to…

·       Work in beautiful Santa Monica?

 

·       Play ping pong on one of our beautiful decks?

 

·       Join a team of creative and technical collaborators?

 

·       Enjoy free snacks and breakfast?

 

If so, then we want YOU to join our team!

 

 

Apply online


SR Real-Time FX Lead

DeluxeVR

DeluxeVR is a full service VR studio that builds AAA content for brands and content partners alike. We create high fidelity visuals in both CG and Live Action VR.  We are a hardware agnostic studio that prides ourselves on our ability to work on all platforms, and all engines, using all cameras.   We believe that our work reflects the best of VR.

At DeluxeVR, you can build high-quality immersive VR experiences. You will be empowered to push your creative boundaries and to wear multiple hats.  Because we are a growing studio all of our artists are encouraged to working in multiple disciplines, and we foster a generalist mentality to our work.   You can make a difference by shaping what VR is and is yet to be.

 

We are looking for new team members with big ideas, who have a passion for technology, a positive attitude, and a team player mentality. Now is the perfect time to join us! 

Do you want to…

·       Design and animate high quality, effects (dust, fire, smoke, explosions, debris, clouds, etc.) for real-time game engine environment?

 

·       Extensive FX experience in standard 3DCC applications such as Maya, Houdini, etc ?

·       Work within game engines like Unreal, CryEngine and Unity? 

 

·       Work closely with Environment Artists and Technical Designers to ensure all effects will work smoothly within the project perimeter?

 

·       Design and engineer FX workflow that combines the highest level of detail while meeting the stringent technical requirements of real-time engine environment? 

Do You Have…

·       Experience working at a game developer/publisher, or experience working VFX?

 

·       A solid understanding of game engine requirements and limitations?

 

·       Knowledge of: rigid body and particle dynamics? Volume modeling and rendering?

 

·       Knowledge of: procedural geometry generation and fluid dynamics?

 

·       A strong understanding of physical dynamics and natural phenomena?

 

·       A proficiency in shading and rendering techniques in pre-render or real-time environments?

Would you like to…

·       Work in beautiful Santa Monica?

 

·       Play ping pong on one of our beautiful decks?

 

·       Join a team of creative and technical collaborators?

 

·       Enjoy free snacks and breakfast?

 

If so, then we want YOU to join our team!

 

Apply online


Graphics Engineer / Engine Programmer (VR)

DeluxeVR

DeluxeVR is a full service VR studio that builds AAA content for brands and content partners alike. We create high fidelity visuals in both CG and Live Action VR.  We are a hardware agnostic studio that prides ourselves on our ability to work on all platforms, and all engines, using all cameras.   We believe that our work reflects the best of VR.

At DeluxeVR, you can build high-quality immersive VR experiences. You will be empowered to push your creative boundaries and to wear multiple hats.  Because we are a growing studio all of our artists are encouraged to working in multiple disciplines, and we foster a generalist mentality to our work.   You can make a difference by shaping what VR is and is yet to be.

 

We are looking for new team members with big ideas, who have a passion for technology, a positive attitude, and a team player mentality. Now is the perfect time to join us! 

Do you want to…

·       Develop engine technology for current and future projects?

·       Implement new functionality in existing game engines like Unity, Unreal and CryEngine?

·       Show off your advanced working knowledge of UE4 Blue Print? 

·       Collaborate with others to design and build architectures for new systems, and maintain and improve current ones?

·       Contribute original ideas towards all aspects of game production and development? 

·       Advise and mentor other programmers?

·       Provide technical leadership in areas of specialization and assist other engineers with technical questions?

·       Work independently to complete assigned projects with limited supervision? You know you do!

·       Keep up to date with the technological developments and advancements in the computer game industry and optimize existing systems?

·       Complete CPU and GPU specific optimization tasks?

·       Develop familiarity with hardware details of specific game platforms, their capabilities and performance bottlenecks?

·       Constantly analyze code performance and architect optimizations and document developments and code?


Do You Have…

·       A keen interest in Virtual Reality?

·       Superb C++ knowledge and debugging skills?

·       Advanced working knowledge of Unreal Engine 4 and Blue Print?

·       Advanced working knowledge of CryEngine, Unity, or Unreal?

·       A strong knowledge of industry standard graphics APIs (DirectX, OpenGL, libGCM, Gnm Library)?

·       A knowledge of shader programming languages (PSSL/HLSL/GLSL)?

·       Experience with multiple core system tasks, such as graphics, networking, audio/video, and tools?

·       Excellent performance optimization skills?

Would you like to…

·       Work in beautiful Santa Monica?

·       Play ping pong on one of our beautiful decks?

·       Join a team of creative and technical collaborators?

·       Enjoy free snacks and breakfast?

 

If so, then we want YOU to join our team!

Apply online


VR -Look Dev/Lighting Artist

DeluxeVR

DeluxeVR is a full service VR studio that builds AAA content for brands and content partners alike. We create high fidelity visuals in both CG and Live Action VR.  We are a hardware agnostic studio that prides ourselves on our ability to work on all platforms, and all engines, using all cameras.   We believe that our work reflects the best of VR.

At DeluxeVR, you can build high-quality immersive VR experiences. You will be empowered to push your creative boundaries and to wear multiple hats.  Because we are a growing studio all of our artists are encouraged to working in multiple disciplines, and we foster a generalist mentality to our work.   You can make a difference by shaping what VR is and is yet to be.

 

We are looking for new team members with big ideas, who have a passion for technology, a positive attitude, and a team player mentality. Now is the perfect time to join us! 

Do you want to…

·       Create lighting for virtual reality experiences?

·       Show off your understanding of core real world lighting principles, atmospherics, color composition, value composition and material properties?

·       Apply core artistic fundamentals of a real time game presentation to enhance the mood, tone, look and feel of game levels and cinematics?

·       Use your materials and shader development skills to work with the art team to maximize the quality of the virtual reality experience?

·       Establish and define the core lighting for the project with the Art Director and Supervisor?

·       Address artistic and technical challenges while keeping a high quality image and optimal real time performance?

·       Participate in R&D towards the development of improvements in lighting pipelines?

 

Do You Have…

·       A strong portfolio that supports lighting work?

·       3+ years’ experience in the entertainment industry?

·       A strong understanding of basic lighting principles, and the fundamentals of digital application?

·       Experience with materials/shaders and their relationship to light?

·       A solid understanding of lighting/rendering technologies (pre-render and real-time rendering, Global Illumination, Ray-Tracing, HDR, Photon Mapping, etc)?

·       A robust understanding of a game engine and Maya, Photoshop, etc?

·       Strong understanding of foundation art fundamentals including; color theory, composition, internal/external silhouette, and value structures.

·       The ability to embrace the established art vision of the project and ensure it is delivered in its entirety at the end of the project?

·       A talent for adapting rapidly to new or changing technology with an interest in finding ways to evolve and improve the environment art creation pipeline?

·       Collaboration skills with a willingness to provide/accept direction and the ability to embrace change.

·       A portfolio demonstrating real time and pre-rendered lighting samples?



Would you like to…

 

·       Work in beautiful Santa Monica?

 

·       Play ping pong on one of our beautiful decks?

 

·       Join a team of creative and technical collaborators?

 

·       Enjoy free snacks and breakfast?

 

If so, then we want YOU to join our team!

Apply online


VR- Technical Director - Rigging

DeluxeVR

DeluxeVR is a full service VR studio that builds AAA content for brands and content partners alike. We create high fidelity visuals in both CG and Live Action VR.  We are a hardware agnostic studio that prides ourselves on our ability to work on all platforms, and all engines, using all cameras.   We believe that our work reflects the best of VR.

At DeluxeVR, you can build high-quality immersive VR experiences. You will be empowered to push your creative boundaries and to wear multiple hats.  Because we are a growing studio all of our artists are encouraged to working in multiple disciplines, and we foster a generalist mentality to our work.   You can make a difference by shaping what VR is and is yet to be.

 

We are looking for new team members with big ideas, who have a passion for technology, a positive attitude, and a team player mentality. Now is the perfect time to join us! 

Do you want to…

·       Create and develop elegant rigs using Maya for VR experiences?

 

·       Work with modelers and animators to facilitate articulate realistic appealing characters, vehicles, and props?

 

·       Create User Interfaces and tools to assist animators?

 

·       Work in partnership with R&D programmers, Animators, and Asset teams to ensure rigs are delivered to the very highest standard?

 

·       Provide support to rigs throughout production?

 

·       Develop long-term strategies?

Do You Have…

·       3+ years’ experience in a AAA Game development and/or VFX studio as a TD or Rigging artist?

 

·       Advanced knowledge of various game engines? 

 

·       A solid knowledge of rigging systems and a comprehensive knowledge of Maya?

 

·       A reel demonstrating both control systems and complex deformations?

·       Accessibility and willingness to collaborate?

 

·       Excellent understanding of anatomy, structure, dynamics and character motion?

 

·       Good understanding of a 3D process, from design to modeling to texturing, animation and rendering?

 

·       MEL or Python programming skills?

 

 

Would you like to…

·       Work in beautiful Santa Monica?

 

·       Play ping pong on one of our beautiful decks?

 

·       Join a team of creative and technical collaborators?

 

·       Enjoy free snacks and breakfast?

 

If so, then we want YOU to join our team!

 

 

Apply online


Technical Gameplay Designer

DeluxeVR

DeluxeVR is a full service VR studio that builds AAA content for brands and content partners alike. We create high fidelity visuals in both CG and Live Action VR.  We are a hardware agnostic studio that prides ourselves on our ability to work on all platforms, and all engines, using all cameras.   We believe that our work reflects the best of VR.

At DeluxeVR, you can build high-quality immersive VR experiences. You will be empowered to push your creative boundaries and to wear multiple hats.  Because we are a growing studio all of our artists are encouraged to working in multiple disciplines, and we foster a generalist mentality to our work.   You can make a difference by shaping what VR is and is yet to be.

 We are looking for new team members with big ideas, who have a passion for technology, a positive attitude, and a team player mentality. Now is the perfect time to join us! 


General Responsibilities:

Visual Script Programming: as part of the gameplay design team, you will be heavily involved with Blue Print (UE4), and other visual scripting languages, as well as being the go-to person for all game design/VR gameplay systems of general programming in C++.

Tools Implementation: you will work with the engineering and artist production team on implementing and developing best in-house produciton tools to establish a solid VR production pipeline

Technical understanding: You wil have a solid understanding in mathmatics, and complex data systems and thrive in varoius scripting/programming environement.

Interaction Mechanics: Have a solid understanding and background in traditional AAA game mechanics, as well as strong desire to explore new techniques and ways to interact virtually in a new Virual Reality medium.

Required Skills:

Visual Scripting/Traditional Programming: 6+ years in visual scripting (Unreal, Cry Engine, Unity etc), with traditional general programming expreience in C++, C# at a Game studios or publisher.

Experience as a Game Designer, Gameplay Programmer, or Technical Designer from a prior game production.

Solid understanding of the mechanics of implementation and interaction in games.

Candidates with previous AAA game production experience is highly desired.

Apply online


VR Producer

Deluxe VR 

Deluxe VR is part of Deluxe Entertainment Services Group.  Deluxe VR is a wholly-owned subsidiary of Deluxe Entertainment Services Group Inc., (www.bydeluxe.com) which is a wholly owned subsidiary of MacAndrews & Forbes Holdings Inc.

We currently have an opening for a VR Producer.  This position will be located in Santa Monica, CA.

 

SUMMARY:

Responsibilities include building relationships with clients and taking and processing orders in a timely and accurate manner.  Incumbents in this position can effectively resolve customer problems as they arise, with supervision when necessary. Point of contact for client in regards to discussing project parameters including but not limited to budgeting, scheduling, approvals, and new project procurement.  Maintain a can-do, results oriented mentality; take ownership of both individual and team-based accountability toward results.

 

General Responsibilities: 

·       Work with Director of Business Development and Head of Production, manage and produce each project from concept to completion including proposal ideas, story development, asset generation, live action production, digital VFX/Game production, QA testing and supervision of all post production.

·       Meet with client contacts to cover progress on projects, due dates, changes to projects etc.

·       Understanding of Game Production, or VFX Post production is essential and preferred.

·       Knowledge with proprietary or off-the-shelf game engines is a plus.

·       Produce projects within approved budget and deadlines.

·       Maintain and update schedule with information garnered from client communication.

·       Communicate changes in projects to department leads and management.

·       Participate in process of hiring artists, crews, talent, outside vendors, etc.

·       Create and update client project tracking documents.

·       Maintain a positive customer relationship through both written and verbal communication as well as high levels of customer satisfaction by accurately fulfilling customer orders and resolving customer problems accurately, on time, and with high quality.

·       Use appropriate judgment in upward communication regarding department or employee  

concerns.

·       Continually develop relationships with clients.

·       Complete additional duties as required.

 

Required Skills:

·       5+ years related experience in VFX or Game Production industry.

·       Strong PC skills, including experience using MS Office, Adobe Photoshop

·       Experience with JIRA, Perforce and MS Project

·       Demonstrated superior written, verbal and interpersonal communication skills are needed.  

·       Proven planning and problem solving abilities are required.

·       Specifically ahas managed large scale projects in a project manager capacity

·       The ability to effectively handle multiple projects and responsibilities under pressure with minimal supervision is essential.

·       Very strong ability identifying clear priorities and meeting department goals.

·       The ability to work flexible hours is necessary.


 

 Deluxe Entertainment Services Group, Inc. is an Equal Opportunity Employer.

 

Apply online


VR Project Manager

Deluxe VR is part of Deluxe Entertainment Services Group.  Deluxe VR is a wholly-owned subsidiary of Deluxe Entertainment Services Group Inc., (www.bydeluxe.com) which is a wholly owned subsidiary of MacAndrews & Forbes Holdings Inc.

In this role, you will be responsible for managing the internal and external developers through the development of new VR games and experiences for Deluxe VR. This includes evaluating and supporting the development pipeline as well as preparing the game for launch and post launch support.

Responsibilities

•   Work with developers and the Director to create the milestone schedule; manage and coordinate detailed execution plans with internal teams and developers; day to day developer communication; ensure deliverables are meeting the expectations and requirements. Build feature roadmaps and identify task dependencies, bottlenecks, and resource needs. 

•   Provide detailed reports and status on sprint team progress via plans, metrics, and reports, identifying and tracking key performance metrics.

•   Plan all the necessary tests and launch and post launch feature/contents scope working with developers (Launch), including but not limited to, milestone review/approval recommendation, Alpha/Beta/Stress test planning and coordination and review and create launch specs and post launch specs.

•   Review the milestones for each project in the aspect of game design, art, and technical side to ensure the deliverables are meeting our expectation and the requirements.

•   Throughout the development stages, identify any of critical issues to minimize the risk before the game gets launched.

•   Improve the quality of the game to make it competitive in the market and prepare for the 24 hour live online service environment.

•   Report current progress of each project to the stakeholders and decision makers.

•   Provide approval recommendation to the Deluxe VR’s executives to help them to make a proper decision.

•   Support partners to get Deluxe VR’s online-live-service experience and related technology to lead the project to achieve strong live service backend.

Skills & Requirements

•   You are analytically driven with a desire to always improve and optimize to create the best possible value.

•   Experience building, maintaining, and tracking schedules and plans.

•   You are well rounded and possess a familiarity with project management tools and software. You supplement your expertise with a Bachelor’s degree in a relevant field of study. Bonus Charisma points for PMI, CAPM or PMP certification and 4+ years of production experience in gaming. 

•   Experience with AGILE, SCRUM, lean and waterfall development methodology.

•   Deep knowledge about the game development process.

•   You are a strong leader with strategic thinking ability and problem solving skills. You are Able to make critical project commitment decisions and able to manage multiple priorities in a fast paced environment

No problem remains a problem very long when you are in the house. You are un-phased in the face of adversity and thrive on creative problem solving. You aren’t afraid to tackle any situation head on.

Deluxe Entertainment Services Group, Inc. is an Equal Opportunity Employer.

Apply online


Contact

For general recruitment enquiries please contact: la-re8a642cruit0387cing@m26697ethod2fd50studi18bdaos.co017fcmcf

Please bear in mind that due the number of applications we receive, you will only hear back from us regarding suitable applications to open positions.

 
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