Description
In this role you will be responsible to create models (character, set, props) by following the creative direction the designated supervisor. You must also fully comprehend the requirements on the designs thereby creating models true to their designs, whether organic or mechanical in nature.
Requirements:
- 3รข5 years Modeling experience for feature films/games and/or television
- Vast knowledge of basic expression setup
- Excellent knowledge of displacement map and normal map generation
- Excellent knowledge of material, texturing, and Maya 2011 shader use
- Ability to multi-task and prioritize
- Knowledge of keyframe animation
- Excellent knowledge of polygonal and patch geometry modeling
Essential Software Competencies:
- Maya 2011
- Z-brush
- Mudbox
- Adobe Photoshop
- beneficial software competencies:
- 3D Studio Max
- Nuke or Shake Compositing software
- Massive